#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
8eae46895e
7512 changed files with 416187 additions and 0 deletions
67
Scripts/Mobiles/Undead/LichLord.cs
Normal file
67
Scripts/Mobiles/Undead/LichLord.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a liche's corpse" )]
|
||||
public class LichLord : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public LichLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a lich lord";
|
||||
Body = 24;
|
||||
BaseSoundID = 412;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 416, 505 );
|
||||
SetDex( 146, 165 );
|
||||
SetInt( 566, 655 );
|
||||
|
||||
SetHits( 250, 303 );
|
||||
|
||||
SetDamage( 11, 13 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 90.1, 100.0 );
|
||||
SetSkill( SkillName.Magery, 90.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 150.5, 200.0 );
|
||||
SetSkill( SkillName.Tactics, 50.1, 70.0 );
|
||||
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
|
||||
|
||||
Fame = 18000;
|
||||
Karma = -18000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
PackItem( new GnarledStaff() );
|
||||
PackReg( 12, 40 );
|
||||
PackItem( new Bone( Utility.RandomList(2,3,4,5) ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich );
|
||||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override bool CanRummageCorpses{ get{ return true; } }
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public LichLord( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue