#W# Initial Commit: Avatars Conquest
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66
Scripts/Mobiles/Undead/MummyLord.cs
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66
Scripts/Mobiles/Undead/MummyLord.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a mummy corpse" )]
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public class MummyLord : BaseCreature
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{
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[Constructable]
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public MummyLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
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{
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Name = "the mummy lord";
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Body = 65;
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BaseSoundID = 471;
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AnimationMod = 1;
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Clan = Clan.Undead;
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SetStr( 546, 570 );
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SetDex( 271, 290 );
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SetInt( 26, 40 );
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SetHits( 408, 422 );
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SetDamage( 18, 28 );
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SetSkill( SkillName.MagicResist, 65.1, 80.0 );
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SetSkill( SkillName.Tactics, 85.1, 110.0 );
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SetSkill( SkillName.HandToHand, 85.1, 110.0 );
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Fame = 8500;
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Karma = -8500;
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VirtualArmor = 50;
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PackItem( new Garlic( Utility.RandomMinMax( 10, 20 ) ) );
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PackItem( new Bandage( Utility.RandomMinMax( 10, 20 ) ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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AddLoot( LootPack.Gems, 2 );
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AddLoot( LootPack.MedPotions );
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}
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public MummyLord( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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