#W# Initial Commit: Avatars Conquest
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8eae46895e
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73
Scripts/Mobiles/Undead/SkeletalDragon.cs
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73
Scripts/Mobiles/Undead/SkeletalDragon.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a skeletal dragon corpse" )]
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public class SkeletalDragon : BaseCreature
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{
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[Constructable]
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public SkeletalDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a skeletal dragon";
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Body = 104;
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BaseSoundID = 0x488;
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Clan = Clan.Undead;
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SetStr( 898, 1030 );
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SetDex( 68, 200 );
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SetInt( 488, 620 );
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SetHits( 558, 599 );
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SetDamage( 29, 35 );
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SetSkill( SkillName.Concentration, 80.1, 100.0 );
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SetSkill( SkillName.Magery, 80.1, 100.0 );
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SetSkill( SkillName.MagicResist, 100.3, 130.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.HandToHand, 97.6, 100.0 );
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 80;
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PackItem( new Bone( Utility.RandomList(6,7,8,9) ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 4 );
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AddLoot( LootPack.Gems, 5 );
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}
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public override bool ReacquireOnMovement{ get{ return true; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int BreathFireDamage{ get{ return 0; } }
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public override int BreathColdDamage{ get{ return 100; } }
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public override int BreathEffectHue{ get{ return 0x480; } }
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public override double BonusPetDamageScalar{ get{ return 1.0; } }
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public override bool AutoDispel{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool BleedImmune{ get{ return true; } }
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public override int Meat{ get{ return 19; } } // where's it hiding these? :)
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public override int Hides{ get{ return 20; } }
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public SkeletalDragon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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