#W# Initial Commit: Avatars Conquest
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88
Scripts/Mobiles/Undead/Wight.cs
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88
Scripts/Mobiles/Undead/Wight.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a ghastly corpse" )]
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public class Wight : BaseCreature
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{
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[Constructable]
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public Wight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a wight";
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Body = 152;
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BaseSoundID = 471;
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Clan = Clan.Undead;
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SetStr( 76, 100 );
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SetDex( 76, 95 );
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SetInt( 36, 60 );
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SetHits( 46, 60 );
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SetMana( 0 );
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SetDamage( 7, 9 );
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SetSkill( SkillName.Poisoning, 45.1, 60.0 );
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.HandToHand, 45.1, 55.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 28;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Lesser; } }
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public void DrainBrain( Mobile m )
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{
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if ( m.Mana > 0 )
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{
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DoHarmful( m );
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m.SendMessage( "The creature's touch drains your mind!" );
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int toDrain = Utility.RandomMinMax( 2, 10 );
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m.PlaySound( 0x181 );
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Mana += toDrain;
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m.Mana -= toDrain;
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}
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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DrainBrain( defender );
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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DrainBrain( attacker );
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}
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public Wight( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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