#W# Initial Commit: Avatars Conquest
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8eae46895e
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196
Scripts/Multis/Boats/BaseDockedBoat.cs
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196
Scripts/Multis/Boats/BaseDockedBoat.cs
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using System;
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using Server;
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using Server.Regions;
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using Server.Targeting;
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namespace Server.Multis
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{
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public abstract class BaseDockedBoat : Item
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{
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private int m_MultiID;
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private Point3D m_Offset;
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private string m_ShipName;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MultiID{ get{ return m_MultiID; } set{ m_MultiID = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Offset{ get{ return m_Offset; } set{ m_Offset = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public string ShipName{ get{ return m_ShipName; } set{ m_ShipName = value; InvalidateProperties(); } }
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public BaseDockedBoat( int id, Point3D offset, BaseBoat boat ) : base( 0x14F4 )
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{
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Weight = 1.0;
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m_MultiID = id;
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m_Offset = offset;
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m_ShipName = boat.ShipName;
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}
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public BaseDockedBoat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( m_MultiID );
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writer.Write( m_Offset );
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writer.Write( m_ShipName );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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case 0:
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{
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m_MultiID = reader.ReadInt();
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m_Offset = reader.ReadPoint3D();
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m_ShipName = reader.ReadString();
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if ( version == 0 )
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reader.ReadUInt();
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break;
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}
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}
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if ( Weight == 0.0 )
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Weight = 1.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( !BaseBoat.NearDock( from ) )
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{
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from.SendMessage( "You cannot launch a ship here" );
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}
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else
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{
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from.SendLocalizedMessage( 502482 ); // Where do you wish to place the ship?
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from.Target = new InternalTarget( this );
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}
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}
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public abstract BaseBoat Boat{ get; }
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public override void AddNameProperty( ObjectPropertyList list )
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{
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if ( m_ShipName != null )
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list.Add( m_ShipName );
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else
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base.AddNameProperty( list );
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}
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public override void OnSingleClick( Mobile from )
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{
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if ( m_ShipName != null )
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LabelTo( from, m_ShipName );
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else
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base.OnSingleClick( from );
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}
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public void OnPlacement( Mobile from, Point3D p )
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{
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if ( Deleted )
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{
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return;
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}
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else if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( !BaseBoat.NearDock( from ) )
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{
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from.SendMessage( "You cannot launch a ship here" );
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}
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else
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{
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Map map = from.Map;
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if ( map == null )
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return;
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BaseBoat boat = Boat;
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if ( boat == null )
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return;
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p = new Point3D( p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z );
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if ( BaseBoat.IsValidLocation( p, map ) && boat.CanFit( p, map, boat.ItemID ) && map != Map.Underworld )
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{
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Delete();
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boat.Owner = from;
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boat.Anchored = true;
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boat.ShipName = m_ShipName;
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uint keyValue = boat.CreateKeys( from );
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if ( boat.PPlank != null )
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boat.PPlank.KeyValue = keyValue;
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if ( boat.SPlank != null )
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boat.SPlank.KeyValue = keyValue;
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boat.MoveToWorld( p, map );
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Effects.PlaySound( from.Location, from.Map, 0x026 );
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}
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else
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{
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boat.Delete();
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from.SendLocalizedMessage( 1043284 ); // A ship can not be created here.
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}
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}
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}
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private class InternalTarget : MultiTarget
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{
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private BaseDockedBoat m_Model;
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public InternalTarget( BaseDockedBoat model ) : base( model.MultiID, model.Offset )
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{
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m_Model = model;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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IPoint3D ip = o as IPoint3D;
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if ( ip != null )
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{
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if ( ip is Item )
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ip = ((Item)ip).GetWorldTop();
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Point3D p = new Point3D( ip );
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Region region = Region.Find( p, from.Map );
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if ( region.IsPartOf( typeof( DungeonRegion ) ) )
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from.SendLocalizedMessage( 502488 ); // You can not place a ship inside a dungeon.
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else
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m_Model.OnPlacement( from, p );
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}
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}
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}
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}
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}
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