#W# Initial Commit: Avatars Conquest

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WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using System.Collections;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Targeting;
using System.Collections.Generic;
using Server.ContextMenus;
namespace Server.Items
{
public class HouseTeleporter : Item, ISecurable
{
private Item m_Target;
private SecureLevel m_Level;
[CommandProperty( AccessLevel.GameMaster )]
public Item Target
{
get{ return m_Target; }
set{ m_Target = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level
{
get{ return m_Level; }
set{ m_Level = value; }
}
[Constructable]
public HouseTeleporter( int itemID ) : this( itemID, null )
{
}
public HouseTeleporter( int itemID, Item target ) : base( itemID )
{
Movable = false;
m_Level = SecureLevel.Anyone;
m_Target = target;
}
public bool CheckAccess( Mobile m )
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null && (house.Public ? house.IsBanned( m ) : !house.HasAccess( m )) )
return false;
return ( house != null && house.HasSecureAccess( m, m_Level ) );
}
public override bool OnMoveOver( Mobile m )
{
if ( m_Target != null && !m_Target.Deleted )
{
if ( CheckAccess( m ) )
{
if ( !m.Hidden || m.AccessLevel == AccessLevel.Player )
new EffectTimer( Location, Map, 2023, 0x1F0, TimeSpan.FromSeconds( 0.4 ) ).Start();
new DelayTimer( this, m ).Start();
}
else
{
m.SendLocalizedMessage( 1061637 ); // You are not allowed to access this.
}
}
return true;
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
SetSecureLevelEntry.AddTo( from, this, list );
}
public HouseTeleporter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Level );
writer.Write( (Item) m_Target );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
m_Target = reader.ReadItem();
if ( version < 0 )
m_Level = SecureLevel.Anyone;
break;
}
}
}
private class EffectTimer : Timer
{
private Point3D m_Location;
private Map m_Map;
private int m_EffectID;
private int m_SoundID;
public EffectTimer( Point3D p, Map map, int effectID, int soundID, TimeSpan delay ) : base( delay )
{
m_Location = p;
m_Map = map;
m_EffectID = effectID;
m_SoundID = soundID;
}
protected override void OnTick()
{
Effects.SendLocationParticles( EffectItem.Create( m_Location, m_Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, m_EffectID, 0 );
if ( m_SoundID != -1 )
Effects.PlaySound( m_Location, m_Map, m_SoundID );
}
}
private class DelayTimer : Timer
{
private HouseTeleporter m_Teleporter;
private Mobile m_Mobile;
public DelayTimer( HouseTeleporter tp, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ) )
{
m_Teleporter = tp;
m_Mobile = m;
}
protected override void OnTick()
{
Item target = m_Teleporter.m_Target;
if ( target != null && !target.Deleted )
{
Mobile m = m_Mobile;
if ( m.Location == m_Teleporter.Location && m.Map == m_Teleporter.Map )
{
Point3D p = target.GetWorldTop();
Map map = target.Map;
Server.Mobiles.BaseCreature.TeleportPets( m, p, map );
m.MoveToWorld( p, map );
if ( !m.Hidden || m.AccessLevel == AccessLevel.Player )
{
Effects.PlaySound( target.Location, target.Map, 0x1FE );
Effects.SendLocationParticles( EffectItem.Create( m_Teleporter.Location, m_Teleporter.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023, 0 );
Effects.SendLocationParticles( EffectItem.Create( target.Location, target.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023, 0 );
new EffectTimer( target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds( 0.4 ) ).Start();
}
}
}
}
}
}
}