#W# Initial Commit: Avatars Conquest
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141
Scripts/Regions/RegionMusic.cs
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141
Scripts/Regions/RegionMusic.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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using Server.Regions;
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using Server.Items;
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namespace Server.Misc
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{
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class RegionMusic
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{
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public static bool isLand( Region region )
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{
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if ( ( region.IsDefault || region.Name == null || region.Name == "" ) )
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return true;
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return false;
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}
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public static void MusicRegion( Mobile from, Map map, Point3D loc, Point3D old )
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{
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Region regOld = Region.Find( old, map );
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Region regNew = Region.Find( loc, map );
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bool changeMusic = true;
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if ( regOld != regNew )
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{
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if ( ( regNew is BuildingRegion && regOld is InnRegion ) ||
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( regNew is InnRegion && regOld is BuildingRegion ) )
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{ changeMusic = true; }
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else if (
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regNew is TreasureRegion || regOld is TreasureRegion ||
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regNew is UnderworldEntrance || regOld is UnderworldEntrance ||
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regNew is GardenRegion || regOld is GardenRegion ||
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regNew is BuildingRegion || regOld is BuildingRegion ||
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regNew is GateRegion || regOld is GateRegion ||
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regNew is ShrineRegion || regOld is ShrineRegion ||
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regNew is HouseRegion || regOld is HouseRegion )
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{ changeMusic = false; }
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else if (
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( regNew is OutskirtRegion && regOld is TownRegion ) ||
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( regNew is TownRegion && regOld is OutskirtRegion )
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)
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{ changeMusic = false; }
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if ( changeMusic )
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{
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MusicName toPlay = LandMusic[Utility.Random(LandMusic.Length)];
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if ( regNew is CaveRegion )
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toPlay = CaveMusic[Utility.Random(CaveMusic.Length)];
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else if ( regNew is DungeonRegion )
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toPlay = DungeonMusic[Utility.Random(DungeonMusic.Length)];
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else if ( regNew is GraveRegion )
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toPlay = DungeonMusic[Utility.Random(DungeonMusic.Length)];
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else if ( regNew is DangerRegion )
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toPlay = DungeonMusic[Utility.Random(DungeonMusic.Length)];
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else if ( regNew is PirateRegion )
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toPlay = CaveMusic[Utility.Random(CaveMusic.Length)];
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else if ( regNew is InnRegion )
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toPlay = TavernMusic[Utility.Random(TavernMusic.Length)];
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else if ( regNew is BuildingRegion )
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toPlay = VillageMusic[Utility.Random(VillageMusic.Length)];
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else if ( regNew is TownRegion )
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toPlay = VillageMusic[Utility.Random(VillageMusic.Length)];
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else if ( regNew is OutskirtRegion )
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toPlay = VillageMusic[Utility.Random(VillageMusic.Length)];
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from.Send(PlayMusic.GetInstance(toPlay));
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}
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}
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}
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public static MusicName[] TavernMusic = new MusicName[]
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{
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MusicName.Tavern01,
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MusicName.Tavern02,
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MusicName.Tavern03,
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MusicName.Tavern04,
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MusicName.Tavern05
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};
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public static MusicName[] VillageMusic = new MusicName[]
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{
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MusicName.Britain1,
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MusicName.Bucsden,
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MusicName.Jhelom,
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MusicName.Magincia,
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MusicName.Minoc,
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MusicName.Ocllo,
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MusicName.Serpents,
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MusicName.Skarabra,
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MusicName.Trinsic,
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MusicName.Vesper,
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MusicName.Wind,
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MusicName.Yew,
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MusicName.InTown01,
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MusicName.Nujelm,
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MusicName.Cove,
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MusicName.Moonglow
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};
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public static MusicName[] CaveMusic = new MusicName[]
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{
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MusicName.Create1,
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MusicName.OldUlt02,
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MusicName.OldUlt03,
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MusicName.OldUlt05,
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MusicName.OldUlt06,
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MusicName.Samlethe,
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MusicName.Cave01,
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MusicName.Jungle_a,
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MusicName.Swamp_a,
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MusicName.Jungle_a
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};
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public static MusicName[] DungeonMusic = new MusicName[]
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{
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MusicName.OldUlt03,
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MusicName.OldUlt05,
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MusicName.Samlethe,
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MusicName.Dungeon9,
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MusicName.Dungeon2,
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MusicName.Dungeon3,
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MusicName.Approach
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};
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public static MusicName[] LandMusic = new MusicName[]
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{
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MusicName.Create1,
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MusicName.OldUlt02,
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MusicName.OldUlt03,
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MusicName.Linelle,
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MusicName.Forest_a,
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MusicName.Mountn_a,
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MusicName.Plains_a,
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MusicName.Victory,
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MusicName.Travel
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};
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}
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}
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