#W# Initial Commit: Avatars Conquest
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8eae46895e
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465
Scripts/Regions/Spawning/SpawnEntry.cs
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465
Scripts/Regions/Spawning/SpawnEntry.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Mobiles;
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using Server.Commands;
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namespace Server.Regions
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{
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public class SpawnEntry : ISpawner
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{
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public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes( 2.0 );
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public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes( 5.0 );
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private static Hashtable m_Table = new Hashtable();
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public static Hashtable Table{ get{ return m_Table; } }
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// When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home?
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public bool ReturnOnDeactivate{ get{ return true; } }
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// Are creatures unlinked on taming (true) or should they also go out of the region (false)?
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public bool UnlinkOnTaming{ get{ return false; } }
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// Are unlinked and untamed creatures removed after 20 hours?
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public bool RemoveIfUntamed{ get{ return true; } }
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public static readonly Direction InvalidDirection = Direction.Running;
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private int m_ID;
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private BaseRegion m_Region;
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private Point3D m_Home;
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private int m_Range;
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private Direction m_Direction;
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private SpawnDefinition m_Definition;
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private List<ISpawnable> m_SpawnedObjects;
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private int m_Max;
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private TimeSpan m_MinSpawnTime;
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private TimeSpan m_MaxSpawnTime;
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private bool m_Running;
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private DateTime m_NextSpawn;
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private Timer m_SpawnTimer;
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public int ID{ get{ return m_ID; } }
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public BaseRegion Region{ get{ return m_Region; } }
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public Point3D HomeLocation{ get{ return m_Home; } }
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public int HomeRange{ get{ return m_Range; } }
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public Direction Direction{ get{ return m_Direction; } }
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public SpawnDefinition Definition{ get{ return m_Definition; } }
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public List<ISpawnable> SpawnedObjects{ get{ return m_SpawnedObjects; } }
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public int Max{ get{ return m_Max; } }
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public TimeSpan MinSpawnTime{ get{ return m_MinSpawnTime; } }
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public TimeSpan MaxSpawnTime{ get{ return m_MaxSpawnTime; } }
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public bool Running{ get{ return m_Running; } }
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public bool Complete{ get{ return m_SpawnedObjects.Count >= m_Max; } }
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public bool Spawning{ get{ return m_Running && !this.Complete; } }
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public SpawnEntry( int id, BaseRegion region, Point3D home, int range, Direction direction, SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime )
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{
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m_ID = id;
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m_Region = region;
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m_Home = home;
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m_Range = range;
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m_Direction = direction;
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m_Definition = definition;
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m_SpawnedObjects = new List<ISpawnable>();
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m_Max = max;
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m_MinSpawnTime = minSpawnTime;
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m_MaxSpawnTime = maxSpawnTime;
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m_Running = false;
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if ( m_Table.Contains( id ) )
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Console.WriteLine( "Warning: double SpawnEntry ID '{0}'", id );
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else
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m_Table[id] = this;
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}
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public Point3D RandomSpawnLocation( int spawnHeight, bool land, bool water )
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{
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return m_Region.RandomSpawnLocation( spawnHeight, land, water, m_Home, m_Range );
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}
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public void Start()
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{
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if ( m_Running )
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return;
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m_Running = true;
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CheckTimer();
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}
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public void Stop()
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{
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if ( !m_Running )
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return;
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m_Running = false;
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CheckTimer();
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}
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private void Spawn()
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{
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ISpawnable spawn = m_Definition.Spawn(this);
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if ( spawn != null )
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Add( spawn );
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}
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private void Add( ISpawnable spawn )
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{
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m_SpawnedObjects.Add( spawn );
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spawn.Spawner = this;
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if ( spawn is BaseCreature )
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((BaseCreature)spawn).RemoveIfUntamed = this.RemoveIfUntamed;
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}
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void ISpawner.Remove( ISpawnable spawn )
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{
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m_SpawnedObjects.Remove( spawn );
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CheckTimer();
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}
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private TimeSpan RandomTime()
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{
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int min = (int) m_MinSpawnTime.TotalSeconds;
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int max = (int) m_MaxSpawnTime.TotalSeconds;
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int rand = Utility.RandomMinMax( min, max );
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return TimeSpan.FromSeconds( rand );
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}
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private void CheckTimer()
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{
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if ( this.Spawning )
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{
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if ( m_SpawnTimer == null )
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{
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TimeSpan time = RandomTime();
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m_SpawnTimer = Timer.DelayCall( time, new TimerCallback( TimerCallback ) );
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m_NextSpawn = DateTime.Now + time;
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}
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}
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else if ( m_SpawnTimer != null )
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{
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m_SpawnTimer.Stop();
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m_SpawnTimer = null;
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}
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}
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private void TimerCallback()
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{
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int amount = Math.Max( (m_Max - m_SpawnedObjects.Count) / 3, 1 );
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for ( int i = 0; i < amount; i++ )
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Spawn();
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m_SpawnTimer = null;
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CheckTimer();
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}
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public void DeleteSpawnedObjects()
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{
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InternalDeleteSpawnedObjects();
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m_Running = false;
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CheckTimer();
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}
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private void InternalDeleteSpawnedObjects()
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{
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foreach ( ISpawnable spawnable in m_SpawnedObjects )
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{
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spawnable.Spawner = null;
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bool uncontrolled = !(spawnable is BaseCreature) || !((BaseCreature)spawnable).Controlled;
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if( uncontrolled )
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spawnable.Delete();
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}
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m_SpawnedObjects.Clear();
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}
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public void Respawn()
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{
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InternalDeleteSpawnedObjects();
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for ( int i = 0; !this.Complete && i < m_Max; i++ )
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Spawn();
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m_Running = true;
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CheckTimer();
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}
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public void Delete()
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{
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m_Max = 0;
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InternalDeleteSpawnedObjects();
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if ( m_SpawnTimer != null )
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{
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m_SpawnTimer.Stop();
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m_SpawnTimer = null;
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}
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if ( m_Table[m_ID] == this )
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m_Table.Remove( m_ID );
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}
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public void Serialize( GenericWriter writer )
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{
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writer.Write( (int) m_SpawnedObjects.Count );
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for ( int i = 0; i < m_SpawnedObjects.Count; i++ )
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{
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ISpawnable spawn = m_SpawnedObjects[i];
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int serial = spawn.Serial;
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writer.Write( (int) serial );
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}
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writer.Write( (bool) m_Running );
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if ( m_SpawnTimer != null )
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{
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writer.Write( true );
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writer.WriteDeltaTime( (DateTime) m_NextSpawn );
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}
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else
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{
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writer.Write( false );
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}
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}
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public void Deserialize( GenericReader reader, int version )
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{
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int count = reader.ReadInt();
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for ( int i = 0; i < count; i++ )
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{
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int serial = reader.ReadInt();
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ISpawnable spawnableEntity = World.FindEntity( serial ) as ISpawnable;
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if (spawnableEntity != null)
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Add(spawnableEntity);
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}
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m_Running = reader.ReadBool();
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if ( reader.ReadBool() )
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{
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m_NextSpawn = reader.ReadDeltaTime();
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if ( this.Spawning )
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{
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if ( m_SpawnTimer != null )
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m_SpawnTimer.Stop();
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TimeSpan delay = m_NextSpawn - DateTime.Now;
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m_SpawnTimer = Timer.DelayCall( delay > TimeSpan.Zero ? delay : TimeSpan.Zero, new TimerCallback( TimerCallback ) );
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}
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}
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CheckTimer();
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}
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private static List<IEntity> m_RemoveList;
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public static void Remove( GenericReader reader, int version )
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{
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int count = reader.ReadInt();
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for ( int i = 0; i < count; i++ )
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{
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int serial = reader.ReadInt();
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IEntity entity = World.FindEntity( serial );
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if ( entity != null )
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{
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if ( m_RemoveList == null )
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m_RemoveList = new List<IEntity>();
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m_RemoveList.Add( entity );
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}
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}
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reader.ReadBool(); // m_Running
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if ( reader.ReadBool() )
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reader.ReadDeltaTime(); // m_NextSpawn
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}
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public static void Initialize()
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{
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if ( m_RemoveList != null )
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{
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foreach ( IEntity ent in m_RemoveList )
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{
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ent.Delete();
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}
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m_RemoveList = null;
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}
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SpawnPersistence.EnsureExistence();
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CommandSystem.Register( "RespawnAllRegions", AccessLevel.Administrator, new CommandEventHandler( RespawnAllRegions_OnCommand ) );
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CommandSystem.Register( "RespawnRegion", AccessLevel.GameMaster, new CommandEventHandler( RespawnRegion_OnCommand ) );
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CommandSystem.Register( "DelAllRegionSpawns", AccessLevel.Administrator, new CommandEventHandler( DelAllRegionSpawns_OnCommand ) );
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CommandSystem.Register( "DelRegionSpawns", AccessLevel.GameMaster, new CommandEventHandler( DelRegionSpawns_OnCommand ) );
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CommandSystem.Register( "StartAllRegionSpawns", AccessLevel.Administrator, new CommandEventHandler( StartAllRegionSpawns_OnCommand ) );
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CommandSystem.Register( "StartRegionSpawns", AccessLevel.GameMaster, new CommandEventHandler( StartRegionSpawns_OnCommand ) );
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CommandSystem.Register( "StopAllRegionSpawns", AccessLevel.Administrator, new CommandEventHandler( StopAllRegionSpawns_OnCommand ) );
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CommandSystem.Register( "StopRegionSpawns", AccessLevel.GameMaster, new CommandEventHandler( StopRegionSpawns_OnCommand ) );
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}
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private static BaseRegion GetCommandData( CommandEventArgs args )
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{
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Mobile from = args.Mobile;
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Region reg;
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if ( args.Length == 0 )
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{
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reg = from.Region;
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}
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else
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{
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string name = args.GetString( 0 );
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//reg = (Region) from.Map.Regions[name];
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if ( !from.Map.Regions.TryGetValue( name, out reg ) )
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{
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from.SendMessage( "Could not find region '{0}'.", name );
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return null;
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}
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}
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BaseRegion br = reg as BaseRegion;
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if ( br == null || br.Spawns == null )
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{
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from.SendMessage( "There are no spawners in region '{0}'.", reg );
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return null;
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}
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return br;
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}
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[Usage( "RespawnAllRegions" )]
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[Description( "Respawns all regions and sets the spawners as running." )]
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public static void RespawnAllRegions_OnCommand( CommandEventArgs args )
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{
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foreach ( SpawnEntry entry in m_Table.Values )
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{
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entry.Respawn();
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}
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args.Mobile.SendMessage( "All regions have respawned." );
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}
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[Usage( "RespawnRegion [<region name>]" )]
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[Description( "Respawns the region in which you are (or that you provided) and sets the spawners as running." )]
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private static void RespawnRegion_OnCommand( CommandEventArgs args )
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{
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BaseRegion region = GetCommandData( args );
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if ( region == null )
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return;
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for ( int i = 0; i < region.Spawns.Length; i++ )
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region.Spawns[i].Respawn();
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args.Mobile.SendMessage( "Region '{0}' has respawned.", region );
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}
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[Usage( "DelAllRegionSpawns" )]
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[Description( "Deletes all spawned objects of every regions and sets the spawners as not running." )]
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private static void DelAllRegionSpawns_OnCommand( CommandEventArgs args )
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{
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foreach ( SpawnEntry entry in m_Table.Values )
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{
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entry.DeleteSpawnedObjects();
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}
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args.Mobile.SendMessage( "All region spawned objects have been deleted." );
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}
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[Usage( "DelRegionSpawns [<region name>]" )]
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[Description( "Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running." )]
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private static void DelRegionSpawns_OnCommand( CommandEventArgs args )
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{
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BaseRegion region = GetCommandData( args );
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if ( region == null )
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return;
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for ( int i = 0; i < region.Spawns.Length; i++ )
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region.Spawns[i].DeleteSpawnedObjects();
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args.Mobile.SendMessage( "Spawned objects of region '{0}' have been deleted.", region );
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}
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[Usage( "StartAllRegionSpawns" )]
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[Description( "Sets the region spawners of all regions as running." )]
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private static void StartAllRegionSpawns_OnCommand( CommandEventArgs args )
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{
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foreach ( SpawnEntry entry in m_Table.Values )
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{
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entry.Start();
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}
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args.Mobile.SendMessage( "All region spawners have started." );
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}
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[Usage( "StartRegionSpawns [<region name>]" )]
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[Description( "Sets the region spawners of the region in which you are (or that you provided) as running." )]
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private static void StartRegionSpawns_OnCommand( CommandEventArgs args )
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{
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BaseRegion region = GetCommandData( args );
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if ( region == null )
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return;
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for ( int i = 0; i < region.Spawns.Length; i++ )
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region.Spawns[i].Start();
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args.Mobile.SendMessage( "Spawners of region '{0}' have started.", region );
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}
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[Usage( "StopAllRegionSpawns" )]
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[Description( "Sets the region spawners of all regions as not running." )]
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private static void StopAllRegionSpawns_OnCommand( CommandEventArgs args )
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{
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foreach ( SpawnEntry entry in m_Table.Values )
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{
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entry.Stop();
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}
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args.Mobile.SendMessage( "All region spawners have stopped." );
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}
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[Usage( "StopRegionSpawns [<region name>]" )]
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[Description( "Sets the region spawners of the region in which you are (or that you provided) as not running." )]
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private static void StopRegionSpawns_OnCommand( CommandEventArgs args )
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{
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BaseRegion region = GetCommandData( args );
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if ( region == null )
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return;
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for ( int i = 0; i < region.Spawns.Length; i++ )
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region.Spawns[i].Stop();
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args.Mobile.SendMessage( "Spawners of region '{0}' have stopped.", region );
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}
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}
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}
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Reference in a new issue