#W# Initial Commit: Avatars Conquest
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Scripts/Skills/Provocation.cs
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160
Scripts/Skills/Provocation.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.SkillHandlers
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{
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public class Provocation
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.Provocation].Callback = new SkillUseCallback( OnUse );
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}
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public static TimeSpan OnUse( Mobile m )
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{
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m.RevealingAction();
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BaseInstrument.PickInstrument( m, new InstrumentPickedCallback( OnPickedInstrument ) );
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return TimeSpan.FromSeconds( 1.0 ); // Cannot use another skill for 1 second
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}
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public static void OnPickedInstrument( Mobile from, BaseInstrument instrument )
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{
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from.RevealingAction();
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from.SendLocalizedMessage( 501587 ); // Whom do you wish to incite?
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from.Target = new InternalFirstTarget( from, instrument );
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}
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private class InternalFirstTarget : Target
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{
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private BaseInstrument m_Instrument;
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public InternalFirstTarget( Mobile from, BaseInstrument instrument ) : base( BaseInstrument.GetBardRange( from, SkillName.Provocation ), false, TargetFlags.None )
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{
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m_Instrument = instrument;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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from.RevealingAction();
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if ( targeted is BaseCreature && from.CanBeHarmful( (Mobile)targeted, true ) )
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{
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BaseCreature creature = (BaseCreature)targeted;
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if ( !m_Instrument.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1062488 ); // The instrument you are trying to play is no longer in your backpack!
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}
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else if ( creature.Controlled )
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{
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from.SendLocalizedMessage( 501590 ); // They are too loyal to their master to be provoked.
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}
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else
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{
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from.RevealingAction();
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m_Instrument.PlayInstrumentWell( from );
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from.SendLocalizedMessage( 1008085 ); // You play your music and your target becomes angered. Whom do you wish them to attack?
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from.Target = new InternalSecondTarget( from, m_Instrument, creature );
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}
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}
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else
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{
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from.SendLocalizedMessage( 501589 ); // You can't incite that!
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}
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}
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}
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private class InternalSecondTarget : Target
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{
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private BaseCreature m_Creature;
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private BaseInstrument m_Instrument;
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public InternalSecondTarget( Mobile from, BaseInstrument instrument, BaseCreature creature ) : base( BaseInstrument.GetBardRange( from, SkillName.Provocation ), false, TargetFlags.None )
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{
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m_Instrument = instrument;
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m_Creature = creature;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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from.RevealingAction();
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if ( targeted is BaseCreature )
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{
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BaseCreature creature = (BaseCreature)targeted;
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if ( !m_Instrument.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1062488 ); // The instrument you are trying to play is no longer in your backpack!
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}
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else if ( m_Creature.Unprovokable )
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{
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from.SendLocalizedMessage( 1049446 ); // You have no chance of provoking those creatures.
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}
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else if ( creature.Unprovokable )
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{
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from.SendLocalizedMessage( 1049446 ); // You have no chance of provoking those creatures.
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}
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else if ( m_Creature.Map != creature.Map || !m_Creature.InRange( creature, BaseInstrument.GetBardRange( from, SkillName.Provocation ) ) )
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{
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from.SendLocalizedMessage( 1049450 ); // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
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}
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else if ( m_Creature != creature )
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{
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from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 10.0 );
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double diff = ((m_Instrument.GetDifficultyFor( m_Creature ) + m_Instrument.GetDifficultyFor( creature )) * 0.5) - 5.0;
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double music = from.Skills[SkillName.Musicianship].Value;
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if ( music > 100.0 )
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diff -= (music - 100.0) * 0.5;
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if ( from.CanBeHarmful( m_Creature, true ) && from.CanBeHarmful( creature, true ) )
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{
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if ( !BaseInstrument.CheckMusicianship( from ) )
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{
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from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 5.0 );
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from.SendLocalizedMessage( 500612 ); // You play poorly, and there is no effect.
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m_Instrument.PlayInstrumentBadly( from );
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m_Instrument.ConsumeUse( from );
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}
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else
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{
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//from.DoHarmful( m_Creature );
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//from.DoHarmful( creature );
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if ( !from.CheckTargetSkill( SkillName.Provocation, creature, diff-25.0, diff+25.0 ) )
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{
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from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 5.0 );
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from.SendLocalizedMessage( 501599 ); // Your music fails to incite enough anger.
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m_Instrument.PlayInstrumentBadly( from );
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m_Instrument.ConsumeUse( from );
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}
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else
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{
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from.SendLocalizedMessage( 501602 ); // Your music succeeds, as you start a fight.
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m_Instrument.PlayInstrumentWell( from );
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m_Instrument.ConsumeUse( from );
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m_Creature.Provoke( from, creature, true );
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}
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}
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}
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}
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else
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{
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from.SendLocalizedMessage( 501593 ); // You can't tell someone to attack themselves!
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}
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}
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else
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{
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from.SendLocalizedMessage( 501589 ); // You can't incite that!
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}
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}
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}
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}
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}
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