#W# Initial Commit: Avatars Conquest
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95
Scripts/Spells/1st/CreateFood.cs
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95
Scripts/Spells/1st/CreateFood.cs
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using System;
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using Server.Items;
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namespace Server.Spells.First
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{
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public class CreateFoodSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Create Food", "In Mani Ylem",
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224,
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9011,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.MandrakeRoot
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public CreateFoodSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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private static FoodInfo[] m_Food = new FoodInfo[]
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{
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new FoodInfo( typeof( Grapes ), "a grape bunch" ),
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new FoodInfo( typeof( Ham ), "a ham" ),
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new FoodInfo( typeof( CheeseWedge ), "a wedge of cheese" ),
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new FoodInfo( typeof( Muffins ), "muffins" ),
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new FoodInfo( typeof( FishSteak ), "a fish steak" ),
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new FoodInfo( typeof( Ribs ), "cut of ribs" ),
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new FoodInfo( typeof( CookedBird ), "a cooked bird" ),
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new FoodInfo( typeof( Sausage ), "sausage" ),
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new FoodInfo( typeof( Apple ), "an apple" ),
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new FoodInfo( typeof( Peach ), "a peach" )
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};
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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FoodInfo foodInfo = m_Food[Utility.Random( m_Food.Length )];
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Item food = foodInfo.Create();
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if ( food != null )
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{
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Caster.AddToBackpack( food );
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if ( Utility.RandomBool() )
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Caster.AddToBackpack( new FlaskAle() );
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else
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Caster.AddToBackpack( new FlaskWine() );
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// You magically create food in your backpack:
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Caster.SendLocalizedMessage( 1042695, true, " " + foodInfo.Name );
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Caster.FixedParticles( 0, 10, 5, 2003, EffectLayer.RightHand );
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Caster.PlaySound( 0x1E2 );
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}
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}
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FinishSequence();
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}
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}
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public class FoodInfo
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{
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private Type m_Type;
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private string m_Name;
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public Type Type{ get{ return m_Type; } set{ m_Type = value; } }
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public string Name{ get{ return m_Name; } set{ m_Name = value; } }
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public FoodInfo( Type type, string name )
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{
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m_Type = type;
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m_Name = name;
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}
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public Item Create()
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{
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Item item;
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try
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{
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item = (Item)Activator.CreateInstance( m_Type );
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}
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catch
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{
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item = null;
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}
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return item;
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}
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}
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}
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