#W# Initial Commit: Avatars Conquest
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8eae46895e
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79
Scripts/Spells/1st/ReactiveArmor.cs
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79
Scripts/Spells/1st/ReactiveArmor.cs
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using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.First
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{
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public class ReactiveArmorSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Reactive Armor", "Flam Sanct",
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236,
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9011,
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Reagent.Garlic,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public ReactiveArmorSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( Caster.MeleeDamageAbsorb > 0 )
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{
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Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
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return false;
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}
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else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
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{
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Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
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return false;
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}
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return true;
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}
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private static Hashtable m_Table = new Hashtable();
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public override void OnCast()
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{
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if ( Caster.MeleeDamageAbsorb > 0 )
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{
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Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
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}
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else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
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{
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Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
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}
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else if ( CheckSequence() )
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{
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if ( Caster.BeginAction( typeof( DefensiveSpell ) ) )
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{
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int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Concentration].Value);
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value /= 3;
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if ( value < 0 )
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value = 1;
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else if ( value > 75 )
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value = 75;
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Caster.MeleeDamageAbsorb = value;
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Caster.FixedParticles( 0x376A, 9, 32, 5008, EffectLayer.Waist );
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Caster.PlaySound( 0x1F2 );
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}
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else
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{
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Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
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}
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}
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FinishSequence();
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}
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}
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}
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