#W# Initial Commit: Avatars Conquest
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103
Scripts/Spells/3rd/Poison.cs
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103
Scripts/Spells/3rd/Poison.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.Third
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{
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public class PoisonSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Poison", "In Nox",
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203,
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9051,
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Reagent.Nightshade
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);
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public override SpellCircle Circle { get { return SpellCircle.Third; } }
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public PoisonSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.Paralyzed = false;
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if ( CheckResisted( m ) )
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{
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m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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else
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{
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int level;
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double total = Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Poisoning].Value;
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double dist = Caster.GetDistanceToSqrt( m );
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if ( dist >= 3.0 )
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total -= (dist - 3.0) * 10.0;
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if ( total >= 200.0 && 1 > Utility.Random( 10 ) )
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level = 3;
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else if ( total > 170.0 )
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level = 2;
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else if ( total > 130.0 )
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level = 1;
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else
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level = 0;
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m.ApplyPoison( Caster, Poison.GetPoison( level ) );
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}
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m.FixedParticles( 0x374A, 10, 15, 5021, EffectLayer.Waist );
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m.PlaySound( 0x205 );
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HarmfulSpell( m );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private PoisonSpell m_Owner;
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public InternalTarget( PoisonSpell owner ) : base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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{
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m_Owner.Target( (Mobile)o );
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}
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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