#W# Initial Commit: Avatars Conquest
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Scripts/Spells/5th/SummonCreature.cs
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90
Scripts/Spells/5th/SummonCreature.cs
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using System;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Fifth
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{
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public class SummonCreatureSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Summon Creature", "Kal Xen",
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16,
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false,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk
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);
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public override SpellCircle Circle { get { return SpellCircle.Fifth; } }
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public SummonCreatureSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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// NOTE: Creature list based on 1hr of summon/release on OSI.
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private static Type[] m_Types = new Type[]
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{
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typeof( PolarBear ),
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typeof( GrizzlyBear ),
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typeof( BlackBear ),
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typeof( Walrus ),
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typeof( Chicken ),
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typeof( Scorpion ),
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typeof( GiantSerpent ),
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typeof( Alligator ),
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typeof( GreyWolf ),
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typeof( Slime ),
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typeof( Eagle ),
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typeof( Gorilla ),
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typeof( SnowLeopard ),
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typeof( Pig ),
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typeof( Deer ),
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typeof( Rabbit )
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};
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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if ( (Caster.Followers + 2) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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try
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{
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BaseCreature creature = (BaseCreature)Activator.CreateInstance( m_Types[Utility.Random( m_Types.Length )] );
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creature.ControlSlots = 2;
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Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 );
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TimeSpan duration = TimeSpan.FromSeconds( (4.0 * Caster.Skills[SkillName.Magery].Value) + (4.0 * Caster.Skills[SkillName.Concentration].Value) );
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SpellHelper.Summon( creature, Caster, 0x215, duration, false, false );
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}
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catch
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{
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}
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}
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FinishSequence();
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}
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public override TimeSpan GetCastDelay()
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{
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return base.GetCastDelay() + TimeSpan.FromSeconds( 6.0 );
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}
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}
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}
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