#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server.Misc;
using Server.Items;
using Server.Targeting;
using Server.Network;
using Server.Mobiles;
namespace Server.Spells.Sixth
{
public class DispelSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Dispel", "An Ort",
218,
9002,
Reagent.Garlic,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Sixth; } }
public DispelSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public class InternalTarget : Target
{
private DispelSpell m_Owner;
public InternalTarget( DispelSpell owner ) : base( 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
{
Mobile m = (Mobile)o;
BaseCreature bc = m as BaseCreature;
if ( !from.CanSee( m ) )
{
from.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( bc == null || !bc.IsDispellable )
{
from.SendLocalizedMessage( 1005049 ); // That cannot be dispelled.
}
else if ( m_Owner.CheckHSequence( m ) )
{
SpellHelper.Turn( from, m );
double dispelChance = (50.0 + ((100 * (from.Skills.Magery.Value - bc.DispelDifficulty)) / (bc.DispelFocus*2))) / 100;
if ( dispelChance > Utility.RandomDouble() )
{
Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x3728, 8, 20, 5042 );
Effects.PlaySound( m, m.Map, 0x201 );
m.Delete();
}
else
{
m.FixedEffect( 0x3779, 10, 20 );
from.SendLocalizedMessage( 1010084 ); // The creature resisted the attempt to dispel it!
}
}
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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using System;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Sixth
{
public class EnergyBoltSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Energy Bolt", "Corp Por",
230,
9022,
Reagent.BlackPearl,
Reagent.Nightshade
);
public override SpellCircle Circle { get { return SpellCircle.Sixth; } }
public EnergyBoltSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage{ get{ return true; } }
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckHSequence( m ) )
{
Mobile source = Caster;
SpellHelper.Turn( Caster, m );
SpellHelper.CheckReflect( (int)this.Circle, ref source, ref m );
double damage = Utility.Random( 24, 18 );
if ( CheckResisted( m ) )
{
damage *= 0.75;
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
// Scale damage based on evalint and resist
damage *= GetDamageScalar( m );
// Do the effects
source.MovingParticles( m, 0x379F, 7, 0, false, true, 3043, 4043, 0x211 );
source.PlaySound( 0x20A );
// Deal the damage
SpellHelper.Damage( this, m, damage );
}
FinishSequence();
}
private class InternalTarget : Target
{
private EnergyBoltSpell m_Owner;
public InternalTarget( EnergyBoltSpell owner ) : base( 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile)o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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using System;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Sixth
{
public class ExplosionSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Explosion", "Vas Ort Flam",
230,
9041,
Reagent.Bloodmoss,
Reagent.MandrakeRoot
);
public override SpellCircle Circle { get { return SpellCircle.Sixth; } }
public ExplosionSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override bool DelayedDamageStacking { get { return true; } }
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage { get { return false; } }
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( Caster.CanBeHarmful( m ) && CheckSequence() )
{
Mobile attacker = Caster, defender = m;
SpellHelper.Turn( Caster, m );
SpellHelper.CheckReflect( (int) this.Circle, Caster, ref m );
InternalTimer t = new InternalTimer( this, attacker, defender, m );
t.Start();
}
FinishSequence();
}
private class InternalTimer : Timer
{
private MagerySpell m_Spell;
private Mobile m_Target;
private Mobile m_Attacker, m_Defender;
public InternalTimer( MagerySpell spell, Mobile attacker, Mobile defender, Mobile target ): base( TimeSpan.FromSeconds( 2.5 ) )
{
m_Spell = spell;
m_Attacker = attacker;
m_Defender = defender;
m_Target = target;
if ( m_Spell != null )
m_Spell.StartDelayedDamageContext( attacker, this );
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
if ( m_Attacker.HarmfulCheck( m_Defender ) )
{
double damage = Utility.Random( 23, 22 );
if ( m_Spell.CheckResisted( m_Target ) )
{
damage *= 0.75;
m_Target.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
damage *= m_Spell.GetDamageScalar( m_Target );
m_Target.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
m_Target.PlaySound( 0x307 );
SpellHelper.Damage( m_Spell, m_Target, damage );
if ( m_Spell != null )
m_Spell.RemoveDelayedDamageContext( m_Attacker );
}
}
}
private class InternalTarget : Target
{
private ExplosionSpell m_Owner;
public InternalTarget( ExplosionSpell owner )
: base( 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Targeting;
using Server.Items;
namespace Server.Spells.Sixth
{
public class InvisibilitySpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Invisibility", "An Lor Xen",
206,
9002,
Reagent.Bloodmoss,
Reagent.Nightshade
);
public override SpellCircle Circle { get { return SpellCircle.Sixth; } }
public InvisibilitySpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( m is Mobiles.BaseVendor || m is Mobiles.PlayerVendor || m is Mobiles.PlayerBarkeeper || m.AccessLevel > Caster.AccessLevel )
{
Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that!
}
else if ( CheckBSequence( m ) )
{
SpellHelper.Turn( Caster, m );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( m.X, m.Y, m.Z + 16 ), Caster.Map, EffectItem.DefaultDuration ), 0x376A, 10, 15, 5045 );
m.PlaySound( 0x3C4 );
m.Hidden = true;
m.Combatant = null;
m.Warmode = false;
RemoveTimer( m );
Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); // PASSIVE CHECK
TimeSpan duration = TimeSpan.FromSeconds( (( 1.2 * Caster.Skills.Magery.Fixed) / 10 ) + (Caster.Skills[SkillName.Concentration].Value/5) );
Timer t = new InternalTimer( m, duration );
m_Table[m] = t;
t.Start();
}
FinishSequence();
}
private static Hashtable m_Table = new Hashtable();
public static bool HasTimer( Mobile m )
{
return m_Table[m] != null;
}
public static void RemoveTimer( Mobile m )
{
Timer t = (Timer)m_Table[m];
if ( t != null )
{
t.Stop();
m_Table.Remove( m );
}
}
private class InternalTimer : Timer
{
private Mobile m_Mobile;
public InternalTimer( Mobile m, TimeSpan duration ) : base( duration )
{
Priority = TimerPriority.OneSecond;
m_Mobile = m;
}
protected override void OnTick()
{
m_Mobile.RevealingAction();
RemoveTimer( m_Mobile );
}
}
public class InternalTarget : Target
{
private InvisibilitySpell m_Owner;
public InternalTarget( InvisibilitySpell owner ) : base( 12, false, TargetFlags.Beneficial )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
{
m_Owner.Target( (Mobile)o );
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
using Server.Network;
using Server.Regions;
namespace Server.Spells.Sixth
{
public class MarkSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Mark", "Kal Por Ylem",
218,
9002,
Reagent.BlackPearl,
Reagent.Bloodmoss,
Reagent.MandrakeRoot
);
public override SpellCircle Circle { get { return SpellCircle.Sixth; } }
public MarkSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool CheckCast()
{
if ( Server.Engines.Harvest.Fishing.IsOnBoat( Caster ) )
{
Caster.SendMessage( "The waves of the sea are distracting you from casting this spell!" );
Caster.FixedEffect( 0x3735, 6, 30 );
Caster.PlaySound( 0x5C );
return false;
}
if ( !base.CheckCast() )
return false;
return true;
}
public void Target( MagicRune rune )
{
if ( !Caster.CanSee( rune ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( SpellHelper.CheckMulti( Caster.Location, Caster.Map, true ) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if ( !rune.IsChildOf( Caster.Backpack ) )
{
Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1062422 ); // You must have this rune in your backpack in order to mark it.
}
else if ( CheckSequence() )
{
rune.Mark( Caster );
Caster.PlaySound( 0x1FA );
Effects.SendLocationEffect( Caster, Caster.Map, 14201, 16 );
}
FinishSequence();
}
private class InternalTarget : Target
{
private MarkSpell m_Owner;
public InternalTarget( MarkSpell owner ) : base( 12, false, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is MagicRune )
{
m_Owner.Target( (MagicRune) o );
}
else
{
from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501797, from.Name, "" ) ); // I cannot mark that object.
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server.Misc;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Sixth
{
public class MassCurseSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Mass Curse", "Vas Des Sanct",
218,
9031,
false,
Reagent.Garlic,
Reagent.Nightshade,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Sixth; } }
public MassCurseSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
SpellHelper.Turn( Caster, p );
SpellHelper.GetSurfaceTop( ref p );
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
if ( map != null )
{
Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); // PASSIVE CHECK
IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), (2+(int)(Caster.Skills[SkillName.Concentration].Value/20)) );
foreach ( Mobile m in eable )
{
if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanSee( m ) && Caster.CanBeHarmful( m, false ) )
targets.Add( m );
}
eable.Free();
}
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = targets[i];
Caster.DoHarmful( m );
SpellHelper.AddStatCurse( Caster, m, StatType.Str ); SpellHelper.DisableSkillCheck = true;
SpellHelper.AddStatCurse( Caster, m, StatType.Dex );
SpellHelper.AddStatCurse( Caster, m, StatType.Int ); SpellHelper.DisableSkillCheck = false;
m.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Waist );
m.PlaySound( 0x1FB );
HarmfulSpell( m );
}
}
FinishSequence();
}
private class InternalTarget : Target
{
private MassCurseSpell m_Owner;
public InternalTarget( MassCurseSpell owner ) : base( 12, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
IPoint3D p = o as IPoint3D;
if ( p != null )
m_Owner.Target( p );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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using System;
using Server.Targeting;
using Server.Items;
using Server.Network;
using Server.Misc;
using Server.Mobiles;
namespace Server.Spells.Sixth
{
public class ParalyzeFieldSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Paralyze Field", "In Ex Grav",
230,
9012,
false,
Reagent.BlackPearl,
Reagent.Ginseng,
Reagent.SpidersSilk
);
public override SpellCircle Circle { get { return SpellCircle.Sixth; } }
public ParalyzeFieldSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
SpellHelper.Turn( Caster, p );
SpellHelper.GetSurfaceTop( ref p );
int dx = Caster.Location.X - p.X;
int dy = Caster.Location.Y - p.Y;
int rx = (dx - dy) * 44;
int ry = (dx + dy) * 44;
bool eastToWest;
if ( rx >= 0 && ry >= 0 )
eastToWest = false;
else if ( rx >= 0 )
eastToWest = true;
else if ( ry >= 0 )
eastToWest = true;
else
eastToWest = false;
Effects.PlaySound( p, Caster.Map, 0x20B );
int itemID = eastToWest ? 0x3967 : 0x3979;
Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); // PASSIVE CHECK
TimeSpan duration = TimeSpan.FromSeconds( 3.0 + (Caster.Skills[SkillName.Magery].Value / 3.0) + (Caster.Skills[SkillName.Concentration].Value / 10.0) );
for ( int i = -2; i <= 2; ++i )
{
Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 12, false );
if ( !canFit )
continue;
Item item = new InternalItem( Caster, itemID, loc, Caster.Map, duration );
item.ProcessDelta();
Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5048 );
}
}
FinishSequence();
}
[DispellableField]
public class InternalItem : Item
{
private Timer m_Timer;
private Mobile m_Caster;
private DateTime m_End;
public override bool BlocksFit{ get{ return true; } }
public InternalItem( Mobile caster, int itemID, Point3D loc, Map map, TimeSpan duration ) : base( itemID )
{
Visible = false;
Movable = false;
Light = LightType.Circle300;
MoveToWorld( loc, map );
if ( caster.InLOS( this ) )
Visible = true;
else
Delete();
if ( Deleted )
return;
m_Caster = caster;
m_Timer = new InternalTimer( this, duration );
m_Timer.Start();
m_End = DateTime.Now + duration;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Timer != null )
m_Timer.Stop();
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Caster );
writer.WriteDeltaTime( m_End );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Caster = reader.ReadMobile();
m_End = reader.ReadDeltaTime();
m_Timer = new InternalTimer( this, m_End - DateTime.Now );
m_Timer.Start();
break;
}
}
}
public override bool OnMoveOver( Mobile m )
{
if ( Visible && m_Caster != null && SpellHelper.ValidIndirectTarget( m_Caster, m ) && m_Caster.CanBeHarmful( m, false ) )
{
if ( SpellHelper.CanRevealCaster( m ) )
m_Caster.RevealingAction();
m_Caster.DoHarmful( m );
double duration = 7.0 + (m_Caster.Skills[SkillName.Magery].Value * 0.2);
m.Paralyze( TimeSpan.FromSeconds( duration ) );
m.PlaySound( 0x204 );
m.FixedEffect( 0x376A, 10, 16 );
if ( m is BaseCreature )
((BaseCreature) m).OnHarmfulSpell( m_Caster );
}
return true;
}
private class InternalTimer : Timer
{
private Item m_Item;
public InternalTimer( Item item, TimeSpan duration ) : base( duration )
{
Priority = TimerPriority.OneSecond;
m_Item = item;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
}
private class InternalTarget : Target
{
private ParalyzeFieldSpell m_Owner;
public InternalTarget( ParalyzeFieldSpell owner ) : base( 12, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is IPoint3D )
m_Owner.Target( (IPoint3D)o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server.Misc;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Sixth
{
public class RevealSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Reveal", "Wis Quas",
206,
9002,
Reagent.Bloodmoss,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Sixth; } }
public RevealSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckSequence() )
{
SpellHelper.Turn( Caster, p );
SpellHelper.GetSurfaceTop( ref p );
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
if ( map != null )
{
Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); // PASSIVE CHECK
IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 1 + (int)(Caster.Skills[SkillName.Magery].Value / 20.0) + (int)(Caster.Skills[SkillName.Concentration].Value / 20.0) );
foreach ( Mobile m in eable )
{
if ( m.Hidden && (m.AccessLevel == AccessLevel.Player || Caster.AccessLevel > m.AccessLevel) && CheckDifficulty( Caster, m ) )
targets.Add( m );
}
eable.Free();
}
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = targets[i];
m.RevealingAction();
m.FixedParticles( 0x375A, 9, 20, 5049, EffectLayer.Head );
m.PlaySound( 0x1FD );
}
}
FinishSequence();
}
// Reveal uses magery and detect hidden vs. hide and stealth
private static bool CheckDifficulty( Mobile from, Mobile m )
{
// Reveal always reveals vs. invisibility spell
if ( InvisibilitySpell.HasTimer( m ) )
return true;
int magery = from.Skills[SkillName.Magery].Fixed;
int search = from.Skills[SkillName.Searching].Fixed;
int hiding = m.Skills[SkillName.Hiding].Fixed;
int stealth = m.Skills[SkillName.Stealth].Fixed;
int divisor = hiding + stealth;
int chance;
if ( divisor > 0 )
chance = 50 * (magery + search) / divisor;
else
chance = 100;
return chance > Utility.Random( 100 );
}
private class InternalTarget : Target
{
private RevealSpell m_Owner;
public InternalTarget( RevealSpell owner ) : base( 12, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
IPoint3D p = o as IPoint3D;
if ( p != null )
m_Owner.Target( p );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}