#W# Initial Commit: Avatars Conquest
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8eae46895e
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121
Scripts/Spells/6th/Explosion.cs
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121
Scripts/Spells/6th/Explosion.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.Sixth
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{
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public class ExplosionSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Explosion", "Vas Ort Flam",
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230,
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9041,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot
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);
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public override SpellCircle Circle { get { return SpellCircle.Sixth; } }
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public ExplosionSpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override bool DelayedDamageStacking { get { return true; } }
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override bool DelayedDamage { get { return false; } }
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( Caster.CanBeHarmful( m ) && CheckSequence() )
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{
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Mobile attacker = Caster, defender = m;
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SpellHelper.Turn( Caster, m );
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SpellHelper.CheckReflect( (int) this.Circle, Caster, ref m );
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InternalTimer t = new InternalTimer( this, attacker, defender, m );
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t.Start();
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}
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FinishSequence();
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}
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private class InternalTimer : Timer
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{
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private MagerySpell m_Spell;
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private Mobile m_Target;
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private Mobile m_Attacker, m_Defender;
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public InternalTimer( MagerySpell spell, Mobile attacker, Mobile defender, Mobile target ): base( TimeSpan.FromSeconds( 2.5 ) )
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{
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m_Spell = spell;
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m_Attacker = attacker;
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m_Defender = defender;
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m_Target = target;
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if ( m_Spell != null )
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m_Spell.StartDelayedDamageContext( attacker, this );
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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if ( m_Attacker.HarmfulCheck( m_Defender ) )
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{
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double damage = Utility.Random( 23, 22 );
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if ( m_Spell.CheckResisted( m_Target ) )
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{
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damage *= 0.75;
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m_Target.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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damage *= m_Spell.GetDamageScalar( m_Target );
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m_Target.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
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m_Target.PlaySound( 0x307 );
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SpellHelper.Damage( m_Spell, m_Target, damage );
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if ( m_Spell != null )
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m_Spell.RemoveDelayedDamageContext( m_Attacker );
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}
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}
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}
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private class InternalTarget : Target
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{
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private ExplosionSpell m_Owner;
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public InternalTarget( ExplosionSpell owner )
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: base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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