#W# Initial Commit: Avatars Conquest
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121
Scripts/Spells/6th/Reveal.cs
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121
Scripts/Spells/6th/Reveal.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Misc;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.Sixth
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{
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public class RevealSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Reveal", "Wis Quas",
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206,
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9002,
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Reagent.Bloodmoss,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.Sixth; } }
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public RevealSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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if ( !Caster.CanSee( p ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckSequence() )
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{
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SpellHelper.Turn( Caster, p );
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SpellHelper.GetSurfaceTop( ref p );
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List<Mobile> targets = new List<Mobile>();
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Map map = Caster.Map;
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if ( map != null )
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{
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Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); // PASSIVE CHECK
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IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 1 + (int)(Caster.Skills[SkillName.Magery].Value / 20.0) + (int)(Caster.Skills[SkillName.Concentration].Value / 20.0) );
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foreach ( Mobile m in eable )
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{
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if ( m.Hidden && (m.AccessLevel == AccessLevel.Player || Caster.AccessLevel > m.AccessLevel) && CheckDifficulty( Caster, m ) )
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targets.Add( m );
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}
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eable.Free();
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}
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = targets[i];
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m.RevealingAction();
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m.FixedParticles( 0x375A, 9, 20, 5049, EffectLayer.Head );
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m.PlaySound( 0x1FD );
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}
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}
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FinishSequence();
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}
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// Reveal uses magery and detect hidden vs. hide and stealth
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private static bool CheckDifficulty( Mobile from, Mobile m )
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{
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// Reveal always reveals vs. invisibility spell
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if ( InvisibilitySpell.HasTimer( m ) )
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return true;
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int magery = from.Skills[SkillName.Magery].Fixed;
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int search = from.Skills[SkillName.Searching].Fixed;
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int hiding = m.Skills[SkillName.Hiding].Fixed;
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int stealth = m.Skills[SkillName.Stealth].Fixed;
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int divisor = hiding + stealth;
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int chance;
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if ( divisor > 0 )
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chance = 50 * (magery + search) / divisor;
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else
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chance = 100;
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return chance > Utility.Random( 100 );
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}
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private class InternalTarget : Target
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{
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private RevealSpell m_Owner;
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public InternalTarget( RevealSpell owner ) : base( 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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IPoint3D p = o as IPoint3D;
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if ( p != null )
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m_Owner.Target( p );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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