#W# Initial Commit: Avatars Conquest
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Scripts/Spells/Base/SpellState.cs
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11
Scripts/Spells/Base/SpellState.cs
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using System;
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namespace Server.Spells
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{
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public enum SpellState
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{
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None = 0,
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Casting = 1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
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Sequencing = 2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
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}
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}
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