#W# Initial Commit: Avatars Conquest
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8eae46895e
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39
Scripts/Spells/Scrolls/First Circle/ClumsyScroll.cs
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39
Scripts/Spells/Scrolls/First Circle/ClumsyScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ClumsyScroll : SpellScroll
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{
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[Constructable]
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public ClumsyScroll() : this( 1 )
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{
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}
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[Constructable]
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public ClumsyScroll( int amount ) : base( 0, 0x1F2E, amount )
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{
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}
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public ClumsyScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/First Circle/CreateFoodScroll.cs
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39
Scripts/Spells/Scrolls/First Circle/CreateFoodScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class CreateFoodScroll : SpellScroll
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{
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[Constructable]
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public CreateFoodScroll() : this( 1 )
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{
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}
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[Constructable]
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public CreateFoodScroll( int amount ) : base( 1, 0x1F2F, amount )
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{
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}
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public CreateFoodScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/First Circle/FeeblemindScroll.cs
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39
Scripts/Spells/Scrolls/First Circle/FeeblemindScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class FeeblemindScroll : SpellScroll
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{
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[Constructable]
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public FeeblemindScroll() : this( 1 )
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{
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}
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[Constructable]
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public FeeblemindScroll( int amount ) : base( 2, 0x1F30, amount )
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{
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}
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public FeeblemindScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/First Circle/HealScroll.cs
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39
Scripts/Spells/Scrolls/First Circle/HealScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class HealScroll : SpellScroll
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{
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[Constructable]
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public HealScroll() : this( 1 )
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{
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}
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[Constructable]
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public HealScroll( int amount ) : base( 3, 0x1F31, amount )
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{
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}
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public HealScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/First Circle/MagicArrowScroll.cs
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39
Scripts/Spells/Scrolls/First Circle/MagicArrowScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MagicArrowScroll : SpellScroll
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{
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[Constructable]
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public MagicArrowScroll() : this( 1 )
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{
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}
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[Constructable]
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public MagicArrowScroll( int amount ) : base( 4, 0x1F32, amount )
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{
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}
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public MagicArrowScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/First Circle/NightSightScroll.cs
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39
Scripts/Spells/Scrolls/First Circle/NightSightScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class NightSightScroll : SpellScroll
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{
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[Constructable]
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public NightSightScroll() : this( 1 )
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{
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}
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[Constructable]
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public NightSightScroll( int amount ) : base( 5, 0x1F33, amount )
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{
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}
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public NightSightScroll( Serial ser ) : base(ser)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/First Circle/ReactiveArmorScroll.cs
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39
Scripts/Spells/Scrolls/First Circle/ReactiveArmorScroll.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ReactiveArmorScroll : SpellScroll
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{
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[Constructable]
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public ReactiveArmorScroll() : this( 1 )
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{
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}
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[Constructable]
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public ReactiveArmorScroll( int amount ) : base( 6, 0x1F2D, amount )
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{
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}
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public ReactiveArmorScroll( Serial ser ) : base(ser)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Spells/Scrolls/First Circle/WeakenScroll.cs
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39
Scripts/Spells/Scrolls/First Circle/WeakenScroll.cs
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@ -0,0 +1,39 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class WeakenScroll : SpellScroll
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{
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[Constructable]
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public WeakenScroll() : this( 1 )
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{
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}
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[Constructable]
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public WeakenScroll( int amount ) : base( 7, 0x1F34, amount )
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{
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}
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public WeakenScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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