#W# Initial Commit: Avatars Conquest
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269
Source/Body.cs
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269
Source/Body.cs
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/***************************************************************************
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* Body.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.IO;
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namespace Server
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{
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public enum BodyType : byte
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{
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Empty,
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Monster,
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Sea,
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Animal,
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Human,
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Equipment
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}
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public struct Body
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{
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private int m_BodyID;
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private static BodyType[] m_Types;
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static Body()
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{
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if ( File.Exists( "Data/Config/bodyTable.cfg" ) )
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{
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using ( StreamReader ip = new StreamReader( "Data/Config/bodyTable.cfg" ) )
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{
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m_Types = new BodyType[1000];
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string line;
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while ( (line = ip.ReadLine()) != null )
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{
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if ( line.Length == 0 || line.StartsWith( "#" ) )
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continue;
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string[] split = line.Split( '\t' );
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try
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{
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int bodyID = int.Parse( split[0] );
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BodyType type = (BodyType)Enum.Parse( typeof( BodyType ), split[1], true );
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if ( bodyID >= 0 && bodyID < m_Types.Length )
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m_Types[bodyID] = type;
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}
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catch
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{
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Console.WriteLine( "Warning: Invalid bodyTable entry:" );
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Console.WriteLine( line );
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}
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}
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}
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}
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else
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{
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Console.WriteLine( "Warning: Data/Config/bodyTable.cfg does not exist" );
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m_Types = new BodyType[0];
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}
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}
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public Body( int bodyID )
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{
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m_BodyID = bodyID;
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}
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public BodyType Type
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{
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get
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{
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if ( m_BodyID >= 0 && m_BodyID < m_Types.Length )
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return m_Types[m_BodyID];
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else
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return BodyType.Empty;
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}
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}
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public bool IsHuman
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{
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get
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{
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return m_BodyID >= 0
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&& m_BodyID < m_Types.Length
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&& m_Types[m_BodyID] == BodyType.Human
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&& m_BodyID != 402
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&& m_BodyID != 403
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&& m_BodyID != 607
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&& m_BodyID != 608
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&& m_BodyID != 970;
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}
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}
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public bool IsMale
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{
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get
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{
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return m_BodyID == 183
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|| m_BodyID == 185
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|| m_BodyID == 400
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|| m_BodyID == 402
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|| m_BodyID == 605
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|| m_BodyID == 607
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|| m_BodyID == 750;
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}
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}
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public bool IsFemale
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{
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get
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{
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return m_BodyID == 184
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|| m_BodyID == 186
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|| m_BodyID == 401
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|| m_BodyID == 403
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|| m_BodyID == 606
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|| m_BodyID == 608
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|| m_BodyID == 751;
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}
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}
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public bool IsGhost
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{
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get
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{
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return m_BodyID == 402
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|| m_BodyID == 403
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|| m_BodyID == 607
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|| m_BodyID == 608
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|| m_BodyID == 970;
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}
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}
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public bool IsMonster
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{
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get
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{
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return m_BodyID >= 0
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&& m_BodyID < m_Types.Length
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&& m_Types[m_BodyID] == BodyType.Monster;
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}
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}
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public bool IsAnimal
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{
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get
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{
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return m_BodyID >= 0
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&& m_BodyID < m_Types.Length
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&& m_Types[m_BodyID] == BodyType.Animal;
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}
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}
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public bool IsEmpty
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{
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get
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{
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return m_BodyID >= 0
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&& m_BodyID < m_Types.Length
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&& m_Types[m_BodyID] == BodyType.Empty;
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}
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}
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public bool IsSea
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{
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get
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{
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return m_BodyID >= 0
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&& m_BodyID < m_Types.Length
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&& m_Types[m_BodyID] == BodyType.Sea;
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}
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}
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public bool IsEquipment
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{
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get
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{
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return m_BodyID >= 0
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&& m_BodyID < m_Types.Length
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&& m_Types[m_BodyID] == BodyType.Equipment;
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}
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}
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public int BodyID
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{
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get
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{
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return m_BodyID;
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}
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}
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public static implicit operator int( Body a )
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{
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return a.m_BodyID;
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}
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public static implicit operator Body( int a )
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{
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return new Body( a );
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}
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public override string ToString()
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{
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return string.Format( "0x{0:X}", m_BodyID );
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}
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public override int GetHashCode()
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{
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return m_BodyID;
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}
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public override bool Equals( object o )
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{
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if ( o == null || !(o is Body) ) return false;
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return ((Body)o).m_BodyID == m_BodyID;
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}
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public static bool operator == ( Body l, Body r )
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{
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return l.m_BodyID == r.m_BodyID;
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}
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public static bool operator != ( Body l, Body r )
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{
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return l.m_BodyID != r.m_BodyID;
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}
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public static bool operator > ( Body l, Body r )
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{
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return l.m_BodyID > r.m_BodyID;
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}
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public static bool operator >= ( Body l, Body r )
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{
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return l.m_BodyID >= r.m_BodyID;
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}
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public static bool operator < ( Body l, Body r )
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{
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return l.m_BodyID < r.m_BodyID;
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}
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public static bool operator <= ( Body l, Body r )
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{
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return l.m_BodyID <= r.m_BodyID;
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}
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}
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}
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