#W# Initial Commit: Avatars Conquest
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145
Source/Guild.cs
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145
Source/Guild.cs
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/***************************************************************************
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* Guild.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Guilds
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{
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public enum GuildType
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{
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Regular,
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Chaos,
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Order
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}
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public abstract class BaseGuild : ISerializable
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{
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private int m_Id;
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protected BaseGuild( int Id )//serialization ctor
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{
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m_Id = Id;
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m_GuildList.Add( m_Id, this );
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if ( m_Id+1 > m_NextID )
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m_NextID = m_Id + 1;
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}
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protected BaseGuild()
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{
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m_Id = m_NextID++;
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m_GuildList.Add( m_Id, this );
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}
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[CommandProperty( AccessLevel.Counselor )]
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public int Id { get { return m_Id; } }
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int ISerializable.TypeReference {
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get { return 0; }
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}
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int ISerializable.SerialIdentity {
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get { return m_Id; }
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}
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public abstract void Deserialize( GenericReader reader );
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public abstract void Serialize( GenericWriter writer );
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public abstract string Abbreviation { get; set; }
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public abstract string Name { get; set; }
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public abstract GuildType Type { get; set; }
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public abstract bool Disbanded{ get; }
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public abstract void OnDelete( Mobile mob );
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private static Dictionary<int, BaseGuild> m_GuildList = new Dictionary<int, BaseGuild>();
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private static int m_NextID = 1;
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public static Dictionary<int, BaseGuild> List
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{
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get
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{
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return m_GuildList;
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}
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}
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public static BaseGuild Find( int id )
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{
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BaseGuild g;
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m_GuildList.TryGetValue( id, out g );
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return g;
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}
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public static BaseGuild FindByName( string name )
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{
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foreach ( BaseGuild g in m_GuildList.Values )
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{
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if ( g.Name == name )
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return g;
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}
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return null;
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}
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public static BaseGuild FindByAbbrev( string abbr )
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{
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foreach ( BaseGuild g in m_GuildList.Values )
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{
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if ( g.Abbreviation == abbr )
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return g;
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}
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return null;
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}
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public static List<BaseGuild> Search( string find )
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{
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string[] words = find.ToLower().Split( ' ' );
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List<BaseGuild> results = new List<BaseGuild>();
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foreach ( BaseGuild g in m_GuildList.Values )
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{
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bool match = true;
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string name = g.Name.ToLower();
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for (int i=0;i<words.Length;i++)
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{
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if ( name.IndexOf( words[i] ) == -1 )
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{
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match = false;
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break;
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}
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}
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if ( match )
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results.Add( g );
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}
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return results;
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}
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public override string ToString()
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{
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return String.Format( "0x{0:X} \"{1} [{2}]\"", m_Id, Name, Abbreviation );
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}
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}
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}
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