#W# Initial Commit: Avatars Conquest
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147
Source/Gumps/GumpHtml.cs
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147
Source/Gumps/GumpHtml.cs
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/***************************************************************************
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* GumpHtml.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpHtml : GumpEntry
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{
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private int m_X, m_Y;
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private int m_Width, m_Height;
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private string m_Text;
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private bool m_Background, m_Scrollbar;
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public int X
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{
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get
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{
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return m_X;
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}
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set
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{
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Delta( ref m_X, value );
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}
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}
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public int Y
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{
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get
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{
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return m_Y;
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}
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set
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{
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Delta( ref m_Y, value );
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}
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}
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public int Width
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{
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get
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{
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return m_Width;
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}
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set
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{
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Delta( ref m_Width, value );
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}
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}
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public int Height
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{
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get
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{
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return m_Height;
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}
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set
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{
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Delta( ref m_Height, value );
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}
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}
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public string Text
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{
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get
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{
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return m_Text;
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}
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set
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{
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Delta( ref m_Text, value );
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}
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}
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public bool Background
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{
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get
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{
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return m_Background;
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}
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set
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{
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Delta( ref m_Background, value );
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}
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}
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public bool Scrollbar
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{
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get
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{
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return m_Scrollbar;
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}
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set
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{
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Delta( ref m_Scrollbar, value );
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}
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}
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public GumpHtml( int x, int y, int width, int height, string text, bool background, bool scrollbar )
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{
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m_X = x;
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m_Y = y;
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m_Width = width;
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m_Height = height;
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m_Text = text;
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m_Background = background;
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m_Scrollbar = scrollbar;
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}
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public override string Compile()
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{
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return String.Format( "{{ htmlgump {0} {1} {2} {3} {4} {5} {6} }}", m_X, m_Y, m_Width, m_Height, Parent.Intern( m_Text ), m_Background ? 1 : 0, m_Scrollbar ? 1 : 0 );
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}
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private static byte[] m_LayoutName = Gump.StringToBuffer( "htmlgump" );
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public override void AppendTo( IGumpWriter disp )
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{
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disp.AppendLayout( m_LayoutName );
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disp.AppendLayout( m_X );
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disp.AppendLayout( m_Y );
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disp.AppendLayout( m_Width );
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disp.AppendLayout( m_Height );
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disp.AppendLayout( Parent.Intern( m_Text ) );
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disp.AppendLayout( m_Background );
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disp.AppendLayout( m_Scrollbar );
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}
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}
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}
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