#W# Initial Commit: Avatars Conquest
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Source/IEntity.cs
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113
Source/IEntity.cs
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/***************************************************************************
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* IEntity.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server
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{
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public interface IEntity : IPoint3D, IComparable, IComparable<IEntity>
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{
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Serial Serial{ get; }
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Point3D Location{ get; }
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Map Map{ get; }
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void Delete();
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void ProcessDelta();
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}
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public class Entity : IEntity, IComparable<Entity>
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{
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public int CompareTo( IEntity other )
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{
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if ( other == null )
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return -1;
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return m_Serial.CompareTo( other.Serial );
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}
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public int CompareTo( Entity other )
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{
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return this.CompareTo( (IEntity) other );
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}
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public int CompareTo( object other )
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{
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if ( other == null || other is IEntity )
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return this.CompareTo( (IEntity) other );
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throw new ArgumentException();
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}
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private Serial m_Serial;
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private Point3D m_Location;
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private Map m_Map;
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public Entity( Serial serial, Point3D loc, Map map )
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{
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m_Serial = serial;
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m_Location = loc;
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m_Map = map;
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}
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public Serial Serial {
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get {
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return m_Serial;
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}
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}
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public Point3D Location {
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get {
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return m_Location;
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}
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}
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public int X {
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get {
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return m_Location.X;
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}
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}
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public int Y {
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get {
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return m_Location.Y;
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}
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}
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public int Z {
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get {
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return m_Location.Z;
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}
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}
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public Map Map {
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get {
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return m_Map;
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}
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}
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public void Delete()
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{
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}
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public void ProcessDelta()
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{
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}
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}
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}
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