#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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Source/Menus/IMenu.cs Normal file
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/***************************************************************************
* IMenu.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using Server.Network;
namespace Server.Menus
{
public interface IMenu
{
int Serial{ get; }
int EntryLength{ get; }
void SendTo( NetState state );
void OnCancel( NetState state );
void OnResponse( NetState state, int index );
}
}

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/***************************************************************************
* ItemListMenu.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using Server.Network;
namespace Server.Menus.ItemLists
{
public class ItemListEntry
{
private string m_Name;
private int m_ItemID;
private int m_Hue;
public string Name
{
get
{
return m_Name;
}
}
public int ItemID
{
get
{
return m_ItemID;
}
}
public int Hue
{
get
{
return m_Hue;
}
}
public ItemListEntry( string name, int itemID ) : this( name, itemID, 0 )
{
}
public ItemListEntry( string name, int itemID, int hue )
{
m_Name = name;
m_ItemID = itemID;
m_Hue = hue;
}
}
public class ItemListMenu : IMenu
{
private string m_Question;
private ItemListEntry[] m_Entries;
private int m_Serial;
private static int m_NextSerial;
int IMenu.Serial
{
get
{
return m_Serial;
}
}
int IMenu.EntryLength
{
get
{
return m_Entries.Length;
}
}
public string Question
{
get
{
return m_Question;
}
}
public ItemListEntry[] Entries
{
get
{
return m_Entries;
}
set
{
m_Entries = value;
}
}
public ItemListMenu( string question, ItemListEntry[] entries )
{
m_Question = question;
m_Entries = entries;
do
{
m_Serial = m_NextSerial++;
m_Serial &= 0x7FFFFFFF;
} while ( m_Serial == 0 );
m_Serial = (int)((uint)m_Serial | 0x80000000);
}
public virtual void OnCancel( NetState state )
{
}
public virtual void OnResponse( NetState state, int index )
{
}
public void SendTo( NetState state )
{
state.AddMenu( this );
state.Send( new DisplayItemListMenu( this ) );
}
}
}

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/***************************************************************************
* QuestionMenu.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using Server.Network;
namespace Server.Menus.Questions
{
public class QuestionMenu : IMenu
{
private string m_Question;
private string[] m_Answers;
private int m_Serial;
private static int m_NextSerial;
int IMenu.Serial
{
get
{
return m_Serial;
}
}
int IMenu.EntryLength
{
get
{
return m_Answers.Length;
}
}
public string Question
{
get
{
return m_Question;
}
set
{
m_Question = value;
}
}
public string[] Answers
{
get
{
return m_Answers;
}
}
public QuestionMenu( string question, string[] answers )
{
m_Question = question;
m_Answers = answers;
do
{
m_Serial = ++m_NextSerial;
m_Serial &= 0x7FFFFFFF;
} while ( m_Serial == 0 );
}
public virtual void OnCancel( NetState state )
{
}
public virtual void OnResponse( NetState state, int index )
{
}
public void SendTo( NetState state )
{
state.AddMenu( this );
state.Send( new DisplayQuestionMenu( this ) );
}
}
}