#W# Initial Commit: Avatars Conquest
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34
Source/Menus/IMenu.cs
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34
Source/Menus/IMenu.cs
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/***************************************************************************
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* IMenu.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using Server.Network;
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namespace Server.Menus
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{
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public interface IMenu
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{
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int Serial{ get; }
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int EntryLength{ get; }
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void SendTo( NetState state );
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void OnCancel( NetState state );
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void OnResponse( NetState state, int index );
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}
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}
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140
Source/Menus/ItemListMenu.cs
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140
Source/Menus/ItemListMenu.cs
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/***************************************************************************
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* ItemListMenu.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using Server.Network;
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namespace Server.Menus.ItemLists
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{
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public class ItemListEntry
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{
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private string m_Name;
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private int m_ItemID;
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private int m_Hue;
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public string Name
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{
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get
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{
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return m_Name;
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}
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}
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public int ItemID
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{
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get
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{
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return m_ItemID;
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}
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}
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public int Hue
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{
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get
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{
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return m_Hue;
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}
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}
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public ItemListEntry( string name, int itemID ) : this( name, itemID, 0 )
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{
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}
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public ItemListEntry( string name, int itemID, int hue )
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{
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m_Name = name;
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m_ItemID = itemID;
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m_Hue = hue;
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}
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}
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public class ItemListMenu : IMenu
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{
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private string m_Question;
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private ItemListEntry[] m_Entries;
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private int m_Serial;
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private static int m_NextSerial;
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int IMenu.Serial
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{
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get
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{
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return m_Serial;
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}
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}
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int IMenu.EntryLength
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{
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get
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{
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return m_Entries.Length;
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}
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}
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public string Question
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{
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get
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{
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return m_Question;
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}
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}
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public ItemListEntry[] Entries
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{
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get
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{
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return m_Entries;
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}
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set
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{
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m_Entries = value;
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}
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}
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public ItemListMenu( string question, ItemListEntry[] entries )
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{
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m_Question = question;
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m_Entries = entries;
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do
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{
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m_Serial = m_NextSerial++;
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m_Serial &= 0x7FFFFFFF;
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} while ( m_Serial == 0 );
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m_Serial = (int)((uint)m_Serial | 0x80000000);
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}
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public virtual void OnCancel( NetState state )
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{
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}
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public virtual void OnResponse( NetState state, int index )
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{
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}
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public void SendTo( NetState state )
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{
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state.AddMenu( this );
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state.Send( new DisplayItemListMenu( this ) );
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}
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}
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}
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96
Source/Menus/QuestionMenu.cs
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96
Source/Menus/QuestionMenu.cs
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/***************************************************************************
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* QuestionMenu.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using Server.Network;
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namespace Server.Menus.Questions
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{
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public class QuestionMenu : IMenu
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{
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private string m_Question;
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private string[] m_Answers;
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private int m_Serial;
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private static int m_NextSerial;
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int IMenu.Serial
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{
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get
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{
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return m_Serial;
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}
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}
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int IMenu.EntryLength
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{
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get
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{
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return m_Answers.Length;
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}
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}
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public string Question
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{
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get
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{
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return m_Question;
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}
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set
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{
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m_Question = value;
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}
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}
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public string[] Answers
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{
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get
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{
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return m_Answers;
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}
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}
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public QuestionMenu( string question, string[] answers )
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{
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m_Question = question;
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m_Answers = answers;
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do
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{
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m_Serial = ++m_NextSerial;
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m_Serial &= 0x7FFFFFFF;
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} while ( m_Serial == 0 );
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}
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public virtual void OnCancel( NetState state )
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{
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}
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public virtual void OnResponse( NetState state, int index )
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{
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}
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public void SendTo( NetState state )
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{
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state.AddMenu( this );
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state.Send( new DisplayQuestionMenu( this ) );
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}
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}
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}
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