#W# Initial Commit: Avatars Conquest
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Source/Movement.cs
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75
Source/Movement.cs
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/***************************************************************************
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* Movement.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections;
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namespace Server.Movement
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{
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public static class Movement
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{
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private static IMovementImpl m_Impl;
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public static IMovementImpl Impl
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{
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get{ return m_Impl; }
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set{ m_Impl = value; }
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}
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public static bool CheckMovement( Mobile m, Direction d, out int newZ )
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{
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if ( m_Impl != null )
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return m_Impl.CheckMovement( m, d, out newZ );
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newZ = m.Z;
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return false;
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}
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public static bool CheckMovement( Mobile m, Map map, Point3D loc, Direction d, out int newZ )
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{
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if ( m_Impl != null )
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return m_Impl.CheckMovement( m, map, loc, d, out newZ );
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newZ = m.Z;
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return false;
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}
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public static void Offset( Direction d, ref int x, ref int y )
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{
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switch ( d & Direction.Mask )
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{
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case Direction.North: --y; break;
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case Direction.South: ++y; break;
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case Direction.West: --x; break;
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case Direction.East: ++x; break;
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case Direction.Right: ++x; --y; break;
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case Direction.Left: --x; ++y; break;
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case Direction.Down: ++x; ++y; break;
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case Direction.Up: --x; --y; break;
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}
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}
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}
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public interface IMovementImpl
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{
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bool CheckMovement( Mobile m, Direction d, out int newZ );
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bool CheckMovement( Mobile m, Map map, Point3D loc, Direction d, out int newZ );
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}
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}
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