#W# Initial Commit: Avatars Conquest
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Source/Notoriety.cs
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Source/Notoriety.cs
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/***************************************************************************
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* Notoriety.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections;
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using Server;
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using Server.Guilds;
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using Server.Items;
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namespace Server
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{
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public delegate int NotorietyHandler( Mobile source, Mobile target );
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public static class Notoriety
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{
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public const int Innocent = 1;
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public const int Ally = 2;
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public const int CanBeAttacked = 3;
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public const int Criminal = 4;
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public const int Enemy = 5;
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public const int Murderer = 6;
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public const int Invulnerable = 7;
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private static NotorietyHandler m_Handler;
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public static NotorietyHandler Handler
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{
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get{ return m_Handler; }
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set{ m_Handler = value; }
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}
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private static int[] m_Hues = new int[]
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{
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0x000,
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0x059,
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0x03F,
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0x3B2,
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0x3B2,
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0x090,
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0x022,
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0x035
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};
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public static int[] Hues
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{
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get{ return m_Hues; }
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set{ m_Hues = value; }
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}
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public static int GetHue( int noto )
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{
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if ( noto < 0 || noto >= m_Hues.Length )
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return 0;
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return m_Hues[noto];
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}
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public static int Compute( Mobile source, Mobile target )
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{
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return m_Handler == null ? CanBeAttacked : m_Handler( source, target );
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}
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}
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}
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