#W# Initial Commit: Avatars Conquest
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Source/Persistence/DualSaveStrategy.cs
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Source/Persistence/DualSaveStrategy.cs
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/***************************************************************************
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* DualSaveStrategy.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Diagnostics;
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using Server;
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using Server.Guilds;
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namespace Server {
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public sealed class DualSaveStrategy : StandardSaveStrategy {
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public override string Name {
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get { return "Dual"; }
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}
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public DualSaveStrategy() {
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}
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public override void Save( SaveMetrics metrics, bool permitBackgroundWrite )
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{
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this.PermitBackgroundWrite = permitBackgroundWrite;
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Thread saveThread = new Thread( delegate() {
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SaveItems(metrics);
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} );
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saveThread.Name = "Item Save Subset";
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saveThread.Start();
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SaveMobiles(metrics);
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SaveGuilds(metrics);
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saveThread.Join();
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if (permitBackgroundWrite && UseSequentialWriters) //If we're permitted to write in the background, but we don't anyways, then notify.
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World.NotifyDiskWriteComplete();
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}
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}
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}
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