#W# Initial Commit: Avatars Conquest
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131
Source/Persistence/SaveMetrics.cs
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131
Source/Persistence/SaveMetrics.cs
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/***************************************************************************
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* SaveMetrics.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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namespace Server {
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public sealed class SaveMetrics : IDisposable {
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private const string PerformanceCategoryName = "Ultima";
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private const string PerformanceCategoryDesc = "Performance counters for Ultima.";
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private PerformanceCounter numberOfWorldSaves;
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private PerformanceCounter itemsPerSecond;
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private PerformanceCounter mobilesPerSecond;
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private PerformanceCounter serializedBytesPerSecond;
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private PerformanceCounter writtenBytesPerSecond;
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public SaveMetrics() {
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if ( !PerformanceCounterCategory.Exists( PerformanceCategoryName ) ) {
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CounterCreationDataCollection counters = new CounterCreationDataCollection();
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counters.Add( new CounterCreationData(
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"Save - Count",
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"Number of world saves.",
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PerformanceCounterType.NumberOfItems32
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)
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);
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counters.Add( new CounterCreationData(
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"Save - Items/sec",
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"Number of items saved per second.",
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PerformanceCounterType.RateOfCountsPerSecond32
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)
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);
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counters.Add( new CounterCreationData(
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"Save - Mobiles/sec",
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"Number of mobiles saved per second.",
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PerformanceCounterType.RateOfCountsPerSecond32
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)
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);
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counters.Add( new CounterCreationData(
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"Save - Serialized bytes/sec",
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"Amount of world-save bytes serialized per second.",
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PerformanceCounterType.RateOfCountsPerSecond32
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)
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);
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counters.Add( new CounterCreationData(
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"Save - Written bytes/sec",
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"Amount of world-save bytes written to disk per second.",
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PerformanceCounterType.RateOfCountsPerSecond32
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)
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);
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#if !MONO
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PerformanceCounterCategory.Create( PerformanceCategoryName, PerformanceCategoryDesc, PerformanceCounterCategoryType.SingleInstance, counters );
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#endif
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}
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numberOfWorldSaves = new PerformanceCounter( PerformanceCategoryName, "Save - Count", false );
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itemsPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Items/sec", false );
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mobilesPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Mobiles/sec", false );
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serializedBytesPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Serialized bytes/sec", false );
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writtenBytesPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Written bytes/sec", false );
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// increment number of world saves
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numberOfWorldSaves.Increment();
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}
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public void OnItemSaved( int numberOfBytes ) {
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itemsPerSecond.Increment();
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serializedBytesPerSecond.IncrementBy( numberOfBytes );
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}
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public void OnMobileSaved( int numberOfBytes ) {
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mobilesPerSecond.Increment();
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serializedBytesPerSecond.IncrementBy( numberOfBytes );
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}
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public void OnGuildSaved( int numberOfBytes ) {
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serializedBytesPerSecond.IncrementBy( numberOfBytes );
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}
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public void OnFileWritten( int numberOfBytes ) {
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writtenBytesPerSecond.IncrementBy( numberOfBytes );
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}
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private bool isDisposed;
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public void Dispose() {
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if ( !isDisposed ) {
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isDisposed = true;
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numberOfWorldSaves.Dispose();
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itemsPerSecond.Dispose();
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mobilesPerSecond.Dispose();
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serializedBytesPerSecond.Dispose();
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writtenBytesPerSecond.Dispose();
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}
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}
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}
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}
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