#W# Initial Commit: Avatars Conquest
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Source/Point3DList.cs
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113
Source/Point3DList.cs
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/***************************************************************************
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* Point3DList.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server
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{
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public class Point3DList
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{
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private Point3D[] m_List;
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private int m_Count;
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public Point3DList()
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{
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m_List = new Point3D[8];
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m_Count = 0;
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}
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public int Count
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{
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get
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{
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return m_Count;
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}
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}
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public void Clear()
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{
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m_Count = 0;
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}
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public Point3D Last
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{
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get{ return m_List[m_Count - 1]; }
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}
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public Point3D this[int index]
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{
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get
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{
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return m_List[index];
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}
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}
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public void Add( int x, int y, int z )
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{
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if ( (m_Count + 1) > m_List.Length )
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{
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Point3D[] old = m_List;
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m_List = new Point3D[old.Length * 2];
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for ( int i = 0; i < old.Length; ++i )
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m_List[i] = old[i];
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}
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m_List[m_Count].m_X = x;
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m_List[m_Count].m_Y = y;
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m_List[m_Count].m_Z = z;
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++m_Count;
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}
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public void Add( Point3D p )
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{
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if ( (m_Count + 1) > m_List.Length )
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{
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Point3D[] old = m_List;
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m_List = new Point3D[old.Length * 2];
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for ( int i = 0; i < old.Length; ++i )
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m_List[i] = old[i];
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}
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m_List[m_Count].m_X = p.m_X;
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m_List[m_Count].m_Y = p.m_Y;
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m_List[m_Count].m_Z = p.m_Z;
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++m_Count;
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}
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private static Point3D[] m_EmptyList = new Point3D[0];
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public Point3D[] ToArray()
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{
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if ( m_Count == 0 )
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return m_EmptyList;
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Point3D[] list = new Point3D[m_Count];
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for ( int i = 0; i < m_Count; ++i )
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list[i] = m_List[i];
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m_Count = 0;
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return list;
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}
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}
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}
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