#W# Initial Commit: Avatars Conquest
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123
Source/QuestArrow.cs
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123
Source/QuestArrow.cs
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/***************************************************************************
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* QuestArrow.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using Server;
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using Server.Network;
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namespace Server
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{
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public class QuestArrow
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{
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private Mobile m_Mobile;
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private Mobile m_Target;
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private bool m_Running;
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public Mobile Mobile
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{
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get
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{
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return m_Mobile;
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}
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}
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public Mobile Target
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{
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get
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{
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return m_Target;
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}
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}
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public bool Running
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{
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get
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{
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return m_Running;
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}
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}
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public void Update()
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{
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Update( m_Target.X, m_Target.Y );
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}
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public void Update( int x, int y )
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{
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if ( !m_Running )
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return;
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NetState ns = m_Mobile.NetState;
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if ( ns == null )
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return;
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if ( ns.HighSeas )
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ns.Send( new SetArrowHS( x, y, m_Target.Serial ) );
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else
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ns.Send( new SetArrow( x, y ) );
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}
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public void Stop()
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{
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Stop( m_Target.X, m_Target.Y );
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}
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public void Stop( int x, int y )
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{
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if ( !m_Running )
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return;
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m_Mobile.ClearQuestArrow();
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NetState ns = m_Mobile.NetState;
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if ( ns != null ) {
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if ( ns.HighSeas )
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ns.Send( new CancelArrowHS( x, y, m_Target.Serial ) );
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else
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ns.Send( new CancelArrow() );
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}
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m_Running = false;
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OnStop();
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}
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public virtual void OnStop()
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{
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}
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public virtual void OnClick( bool rightClick )
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{
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}
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public QuestArrow( Mobile m, Mobile t )
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{
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m_Running = true;
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m_Mobile = m;
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m_Target = t;
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}
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public QuestArrow( Mobile m, Mobile t, int x, int y ) : this( m, t )
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{
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Update( x, y );
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}
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}
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}
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