#W# Initial Commit: Avatars Conquest
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104
Source/Targeting/LandTarget.cs
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104
Source/Targeting/LandTarget.cs
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/***************************************************************************
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* LandTarget.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server.Targeting
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{
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public class LandTarget : IPoint3D
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{
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private Point3D m_Location;
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private int m_TileID;
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public LandTarget( Point3D location, Map map )
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{
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m_Location = location;
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if ( map != null )
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{
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m_Location.Z = map.GetAverageZ( m_Location.X, m_Location.Y );
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m_TileID = map.Tiles.GetLandTile( m_Location.X, m_Location.Y ).ID & TileData.MaxLandValue;
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}
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}
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[CommandProperty( AccessLevel.Counselor )]
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public string Name
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{
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get
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{
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return TileData.LandTable[m_TileID].Name;
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}
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}
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[CommandProperty( AccessLevel.Counselor )]
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public TileFlag Flags
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{
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get
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{
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return TileData.LandTable[m_TileID].Flags;
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}
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}
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[CommandProperty( AccessLevel.Counselor )]
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public int TileID
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{
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get
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{
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return m_TileID;
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}
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}
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[CommandProperty( AccessLevel.Counselor )]
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public Point3D Location
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{
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get
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{
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return m_Location;
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}
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}
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[CommandProperty( AccessLevel.Counselor )]
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public int X
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{
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get
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{
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return m_Location.X;
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}
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}
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[CommandProperty( AccessLevel.Counselor )]
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public int Y
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{
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get
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{
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return m_Location.Y;
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}
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}
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[CommandProperty( AccessLevel.Counselor )]
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public int Z
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{
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get
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{
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return m_Location.Z;
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}
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}
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}
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}
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