#W# Initial Commit: Avatars Conquest
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8eae46895e
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372
Source/TileData.cs
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372
Source/TileData.cs
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/***************************************************************************
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* TileData.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.IO;
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using System.Text;
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namespace Server
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{
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public struct LandData
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{
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private string m_Name;
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private TileFlag m_Flags;
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public LandData( string name, TileFlag flags )
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{
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m_Name = name;
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m_Flags = flags;
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}
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public string Name
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{
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get{ return m_Name; }
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set{ m_Name = value; }
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}
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public TileFlag Flags
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{
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get{ return m_Flags; }
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set{ m_Flags = value; }
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}
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}
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public struct ItemData
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{
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private string m_Name;
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private TileFlag m_Flags;
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private byte m_Weight;
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private byte m_Quality;
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private byte m_Quantity;
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private byte m_Value;
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private byte m_Height;
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public ItemData( string name, TileFlag flags, int weight, int quality, int quantity, int value, int height )
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{
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m_Name = name;
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m_Flags = flags;
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m_Weight = (byte)weight;
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m_Quality = (byte)quality;
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m_Quantity = (byte)quantity;
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m_Value = (byte)value;
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m_Height = (byte)height;
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}
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public string Name
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{
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get{ return m_Name; }
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set{ m_Name = value; }
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}
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public TileFlag Flags
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{
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get{ return m_Flags; }
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set{ m_Flags = value; }
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}
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public bool Bridge
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{
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get{ return (m_Flags & TileFlag.Bridge) != 0; }
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set
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{
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if ( value )
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m_Flags |= TileFlag.Bridge;
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else
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m_Flags &= ~TileFlag.Bridge;
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}
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}
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public bool Impassable
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{
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get{ return (m_Flags & TileFlag.Impassable) != 0; }
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set
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{
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if ( value )
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m_Flags |= TileFlag.Impassable;
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else
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m_Flags &= ~TileFlag.Impassable;
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}
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}
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public bool Surface
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{
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get{ return (m_Flags & TileFlag.Surface) != 0; }
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set
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{
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if ( value )
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m_Flags |= TileFlag.Surface;
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else
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m_Flags &= ~TileFlag.Surface;
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}
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}
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public int Weight
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{
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get{ return m_Weight; }
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set{ m_Weight = (byte)value; }
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}
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public int Quality
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{
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get{ return m_Quality; }
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set{ m_Quality = (byte)value; }
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}
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public int Quantity
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{
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get{ return m_Quantity; }
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set{ m_Quantity = (byte)value; }
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}
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public int Value
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{
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get{ return m_Value; }
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set{ m_Value = (byte)value; }
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}
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public int Height
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{
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get{ return m_Height; }
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set{ m_Height = (byte)value; }
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}
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public int CalcHeight
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{
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get
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{
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if ( (m_Flags & TileFlag.Bridge) != 0 )
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return m_Height / 2;
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else
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return m_Height;
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}
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}
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}
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[Flags]
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public enum TileFlag : long
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{
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None = 0x00000000,
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Background = 0x00000001,
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Weapon = 0x00000002,
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Transparent = 0x00000004,
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Translucent = 0x00000008,
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Wall = 0x00000010,
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Damaging = 0x00000020,
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Impassable = 0x00000040,
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Wet = 0x00000080,
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Unknown1 = 0x00000100,
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Surface = 0x00000200,
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Bridge = 0x00000400,
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Generic = 0x00000800,
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Window = 0x00001000,
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NoShoot = 0x00002000,
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ArticleA = 0x00004000,
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ArticleAn = 0x00008000,
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Internal = 0x00010000,
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Foliage = 0x00020000,
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PartialHue = 0x00040000,
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Unknown2 = 0x00080000,
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Map = 0x00100000,
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Container = 0x00200000,
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Wearable = 0x00400000,
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LightSource = 0x00800000,
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Animation = 0x01000000,
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NoDiagonal = 0x02000000,
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Unknown3 = 0x04000000,
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Armor = 0x08000000,
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Roof = 0x10000000,
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Door = 0x20000000,
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StairBack = 0x40000000,
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StairRight = 0x80000000
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}
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public static class TileData
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{
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private static LandData[] m_LandData;
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private static ItemData[] m_ItemData;
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public static LandData[] LandTable
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{
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get
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{
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return m_LandData;
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}
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}
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public static ItemData[] ItemTable
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{
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get
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{
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return m_ItemData;
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}
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}
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private static int m_MaxLandValue;
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private static int m_MaxItemValue;
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public static int MaxLandValue {
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get { return m_MaxLandValue; }
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}
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public static int MaxItemValue {
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get { return m_MaxItemValue; }
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}
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private static byte[] m_StringBuffer = new byte[20];
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private static string ReadNameString( BinaryReader bin )
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{
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bin.Read( m_StringBuffer, 0, 20 );
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int count;
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for ( count = 0; count < 20 && m_StringBuffer[count] != 0; ++count );
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return Encoding.ASCII.GetString( m_StringBuffer, 0, count );
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}
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static TileData()
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{
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string filePath = Core.FindDataFile( "tiledata.mul" );
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if ( File.Exists( filePath ) )
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{
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using ( FileStream fs = new FileStream( filePath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
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{
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BinaryReader bin = new BinaryReader( fs );
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if ( fs.Length == 3188736 ) { // 7.0.9.0
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m_LandData = new LandData[0x4000];
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for ( int i = 0; i < 0x4000; ++i )
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{
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if ( i == 1 || ( i > 0 && (i & 0x1F) == 0 ) )
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{
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bin.ReadInt32(); // header
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}
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TileFlag flags = (TileFlag)bin.ReadInt64();
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bin.ReadInt16(); // skip 2 bytes -- textureID
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m_LandData[i] = new LandData( ReadNameString( bin ), flags );
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}
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m_ItemData = new ItemData[0x10000];
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for ( int i = 0; i < 0x10000; ++i )
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{
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if ( (i & 0x1F) == 0 )
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{
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bin.ReadInt32(); // header
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}
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TileFlag flags = (TileFlag)bin.ReadInt64();
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int weight = bin.ReadByte();
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int quality = bin.ReadByte();
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bin.ReadInt16();
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bin.ReadByte();
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int quantity = bin.ReadByte();
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bin.ReadInt32();
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bin.ReadByte();
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int value = bin.ReadByte();
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int height = bin.ReadByte();
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m_ItemData[i] = new ItemData( ReadNameString( bin ), flags, weight, quality, quantity, value, height );
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}
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} else {
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m_LandData = new LandData[0x4000];
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for ( int i = 0; i < 0x4000; ++i )
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{
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if ( (i & 0x1F) == 0 )
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{
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bin.ReadInt32(); // header
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}
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TileFlag flags = (TileFlag)bin.ReadInt32();
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bin.ReadInt16(); // skip 2 bytes -- textureID
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m_LandData[i] = new LandData( ReadNameString( bin ), flags );
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}
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if ( fs.Length == 1644544 ) { // 7.0.0.0
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m_ItemData = new ItemData[0x8000];
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for ( int i = 0; i < 0x8000; ++i )
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{
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if ( (i & 0x1F) == 0 )
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{
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bin.ReadInt32(); // header
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}
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TileFlag flags = (TileFlag)bin.ReadInt32();
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int weight = bin.ReadByte();
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int quality = bin.ReadByte();
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bin.ReadInt16();
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bin.ReadByte();
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int quantity = bin.ReadByte();
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bin.ReadInt32();
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bin.ReadByte();
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int value = bin.ReadByte();
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int height = bin.ReadByte();
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m_ItemData[i] = new ItemData( ReadNameString( bin ), flags, weight, quality, quantity, value, height );
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}
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} else {
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m_ItemData = new ItemData[0x4000];
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for ( int i = 0; i < 0x4000; ++i )
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{
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if ( (i & 0x1F) == 0 )
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{
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bin.ReadInt32(); // header
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}
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TileFlag flags = (TileFlag)bin.ReadInt32();
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int weight = bin.ReadByte();
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int quality = bin.ReadByte();
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bin.ReadInt16();
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bin.ReadByte();
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int quantity = bin.ReadByte();
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bin.ReadInt32();
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bin.ReadByte();
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int value = bin.ReadByte();
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int height = bin.ReadByte();
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m_ItemData[i] = new ItemData( ReadNameString( bin ), flags, weight, quality, quantity, value, height );
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}
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}
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}
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}
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m_MaxLandValue = m_LandData.Length - 1;
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m_MaxItemValue = m_ItemData.Length - 1;
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}
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else
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{
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Console.WriteLine( "tiledata.mul was not found" );
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Console.WriteLine( "Make sure your Data/Scripts/Misc/DataPath.cs is properly configured" );
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Console.WriteLine( "After pressing return an exception will be thrown and the server will terminate" );
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throw new Exception( String.Format( "TileData: {0} not found", filePath ) );
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}
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}
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}
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}
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