#W# Initial Commit: Avatars Conquest
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Source/TileList.cs
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92
Source/TileList.cs
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/***************************************************************************
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* TileList.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server
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{
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public class TileList
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{
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private StaticTile[] m_Tiles;
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private int m_Count;
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public TileList()
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{
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m_Tiles = new StaticTile[8];
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m_Count = 0;
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}
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public int Count
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{
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get
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{
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return m_Count;
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}
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}
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public void AddRange( StaticTile[] tiles )
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{
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if ( (m_Count + tiles.Length) > m_Tiles.Length )
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{
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StaticTile[] old = m_Tiles;
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m_Tiles = new StaticTile[(m_Count + tiles.Length) * 2];
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for ( int i = 0; i < old.Length; ++i )
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m_Tiles[i] = old[i];
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}
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for ( int i = 0; i < tiles.Length; ++i )
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m_Tiles[m_Count++] = tiles[i];
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}
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public void Add( ushort id, sbyte z )
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{
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if ( (m_Count + 1) > m_Tiles.Length )
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{
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StaticTile[] old = m_Tiles;
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m_Tiles = new StaticTile[old.Length * 2];
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for ( int i = 0; i < old.Length; ++i )
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m_Tiles[i] = old[i];
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}
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m_Tiles[m_Count].m_ID = id;
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m_Tiles[m_Count].m_Z = z;
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++m_Count;
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}
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private static StaticTile[] m_EmptyTiles = new StaticTile[0];
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public StaticTile[] ToArray()
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{
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if ( m_Count == 0 )
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return m_EmptyTiles;
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StaticTile[] tiles = new StaticTile[m_Count];
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for ( int i = 0; i < m_Count; ++i )
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tiles[i] = m_Tiles[i];
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m_Count = 0;
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return tiles;
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}
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}
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}
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