#W# Initial Commit: Avatars Conquest
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207
Source/TileMatrixPatch.cs
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207
Source/TileMatrixPatch.cs
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/***************************************************************************
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* TileMatrixPatch.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace Server
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{
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public class TileMatrixPatch
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{
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private int m_LandBlocks, m_StaticBlocks;
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private static bool m_Enabled = true;
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public static bool Enabled
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{
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get
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{
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return m_Enabled;
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}
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set
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{
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m_Enabled = value;
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}
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}
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public int LandBlocks
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{
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get
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{
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return m_LandBlocks;
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}
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}
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public int StaticBlocks
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{
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get
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{
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return m_StaticBlocks;
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}
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}
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public TileMatrixPatch( TileMatrix matrix, int index )
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{
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if ( !m_Enabled )
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return;
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string mapDataPath = Core.FindDataFile( "mapdif{0}.mul", index );
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string mapIndexPath = Core.FindDataFile( "mapdifl{0}.mul", index );
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if ( File.Exists( mapDataPath ) && File.Exists( mapIndexPath ) )
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m_LandBlocks = PatchLand( matrix, mapDataPath, mapIndexPath );
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string staDataPath = Core.FindDataFile( "stadif{0}.mul", index );
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string staIndexPath = Core.FindDataFile( "stadifl{0}.mul", index );
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string staLookupPath = Core.FindDataFile( "stadifi{0}.mul", index );
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if ( File.Exists( staDataPath ) && File.Exists( staIndexPath ) && File.Exists( staLookupPath ) )
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m_StaticBlocks = PatchStatics( matrix, staDataPath, staIndexPath, staLookupPath );
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}
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private unsafe int PatchLand( TileMatrix matrix, string dataPath, string indexPath )
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{
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using ( FileStream fsData = new FileStream( dataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
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{
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using ( FileStream fsIndex = new FileStream( indexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
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{
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BinaryReader indexReader = new BinaryReader( fsIndex );
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int count = (int)(indexReader.BaseStream.Length / 4);
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for ( int i = 0; i < count; ++i )
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{
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int blockID = indexReader.ReadInt32();
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int x = blockID / matrix.BlockHeight;
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int y = blockID % matrix.BlockHeight;
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fsData.Seek( 4, SeekOrigin.Current );
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LandTile[] tiles = new LandTile[64];
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fixed ( LandTile *pTiles = tiles )
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{
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#if !MONO
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NativeReader.Read( fsData.SafeFileHandle.DangerousGetHandle(), pTiles, 192 );
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#else
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NativeReader.Read( fsData.Handle, pTiles, 192 );
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#endif
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}
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matrix.SetLandBlock( x, y, tiles );
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}
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indexReader.Close();
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return count;
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}
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}
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}
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private static StaticTile[] m_TileBuffer = new StaticTile[128];
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private unsafe int PatchStatics( TileMatrix matrix, string dataPath, string indexPath, string lookupPath )
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{
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using ( FileStream fsData = new FileStream( dataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
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{
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using ( FileStream fsIndex = new FileStream( indexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
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{
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using ( FileStream fsLookup = new FileStream( lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
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{
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BinaryReader indexReader = new BinaryReader( fsIndex );
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BinaryReader lookupReader = new BinaryReader( fsLookup );
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int count = (int)(indexReader.BaseStream.Length / 4);
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TileList[][] lists = new TileList[8][];
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for ( int x = 0; x < 8; ++x )
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{
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lists[x] = new TileList[8];
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for ( int y = 0; y < 8; ++y )
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lists[x][y] = new TileList();
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}
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for ( int i = 0; i < count; ++i )
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{
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int blockID = indexReader.ReadInt32();
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int blockX = blockID / matrix.BlockHeight;
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int blockY = blockID % matrix.BlockHeight;
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int offset = lookupReader.ReadInt32();
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int length = lookupReader.ReadInt32();
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lookupReader.ReadInt32(); // Extra
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if ( offset < 0 || length <= 0 )
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{
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matrix.SetStaticBlock( blockX, blockY, matrix.EmptyStaticBlock );
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continue;
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}
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fsData.Seek( offset, SeekOrigin.Begin );
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int tileCount = length / 7;
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if ( m_TileBuffer.Length < tileCount )
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m_TileBuffer = new StaticTile[tileCount];
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StaticTile[] staTiles = m_TileBuffer;
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fixed ( StaticTile *pTiles = staTiles )
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{
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#if !MONO
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NativeReader.Read( fsData.SafeFileHandle.DangerousGetHandle(), pTiles, length );
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#else
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NativeReader.Read( fsData.Handle, pTiles, length );
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#endif
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StaticTile *pCur = pTiles, pEnd = pTiles + tileCount;
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while ( pCur < pEnd )
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{
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lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add( (ushort)pCur->m_ID, pCur->m_Z );
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pCur = pCur + 1;
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}
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StaticTile[][][] tiles = new StaticTile[8][][];
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for ( int x = 0; x < 8; ++x )
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{
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tiles[x] = new StaticTile[8][];
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for ( int y = 0; y < 8; ++y )
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tiles[x][y] = lists[x][y].ToArray();
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}
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matrix.SetStaticBlock( blockX, blockY, tiles );
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}
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}
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indexReader.Close();
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lookupReader.Close();
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return count;
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}
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}
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}
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}
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}
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}
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