From 926cc4e0f3c0e89805779631ac018ab615c0d321 Mon Sep 17 00:00:00 2001 From: WarrentyExpired Date: Tue, 7 Jul 2026 20:10:47 -0400 Subject: [PATCH] #W# Lots of region work. Also got the [map command to populate on discovery. --- Data/Config/Regions.xml | 134 +++++++++++++++++++-------- Scripts/Regions/BaseRegion.cs | 16 +++- Scripts/Regions/LandMap.cs | 166 +++++++++++++++++----------------- 3 files changed, 192 insertions(+), 124 deletions(-) diff --git a/Data/Config/Regions.xml b/Data/Config/Regions.xml index b3d568e..245a0e5 100644 --- a/Data/Config/Regions.xml +++ b/Data/Config/Regions.xml @@ -2,7 +2,7 @@ // -------------------------------- TOWNS -------------------------------------------- - + @@ -16,7 +16,7 @@ - + @@ -29,18 +29,18 @@ - + - + - + @@ -50,7 +50,7 @@ - + @@ -58,7 +58,7 @@ - + @@ -66,22 +66,22 @@ - + - + - + - + // -------------------------------- OUTSKIRTS ---------------------------------------- @@ -374,7 +374,7 @@ - + @@ -383,7 +383,7 @@ - + @@ -467,38 +467,38 @@ - + - + - + - + - + - + - + - + // -------------------------------- MISC --------------------------------------------- - + @@ -512,11 +512,57 @@ - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + // -------------------------------- FARMS -------------------------------------------- @@ -944,48 +990,58 @@ // -------------------------------- SHRINES ------------------------------------------ - + - + - + - + - + - + - + - + // *** END ************************************************************************************************************************************************************************ // -------------------------------- DUNGEONS -------------------------------------------- - + - - + + + + + + + + + + + + - + @@ -1019,7 +1075,7 @@ - + // -------------------------------- SHRINES --------------------------------------------- @@ -1033,12 +1089,12 @@ // -------------------------------- LABYRINTHS ------------------------------------------ - + - + diff --git a/Scripts/Regions/BaseRegion.cs b/Scripts/Regions/BaseRegion.cs index a3a8275..e27d33b 100644 --- a/Scripts/Regions/BaseRegion.cs +++ b/Scripts/Regions/BaseRegion.cs @@ -29,7 +29,7 @@ namespace Server.Regions private string m_RuneName; private bool m_NoLogoutDelay; - + private int m_MapID; private SpawnEntry[] m_Spawns; private SpawnZLevel m_SpawnZLevel; private bool m_ExcludeFromParentSpawns; @@ -135,6 +135,11 @@ namespace Server.Regions Effects.SendLocationEffect( m.Location, m.Map, 0x35B2, 16 ); m.Delete(); } + if ( m is PlayerMobile && m_MapID > 0 ) + { + Server.Misc.MapFunctions.AddLocations( m, m_MapID ); + m.SendMessage( "You have discovered a new location!" ); + } } public override void OnExit( Mobile m ) @@ -516,7 +521,14 @@ namespace Server.Regions { ReadString( xml["rune"], "name", ref m_RuneName, false ); - bool logoutDelayActive = true; + string mapIdString = xml.GetAttribute( "mapId" ); + if ( !String.IsNullOrEmpty( mapIdString ) ) + { + try { m_MapID = XmlConvert.ToInt32( mapIdString ); } + catch {} + } + + bool logoutDelayActive = true; ReadBoolean( xml["logoutDelay"], "active", ref logoutDelayActive, false ); m_NoLogoutDelay = !logoutDelayActive; diff --git a/Scripts/Regions/LandMap.cs b/Scripts/Regions/LandMap.cs index 0ef8442..c765222 100644 --- a/Scripts/Regions/LandMap.cs +++ b/Scripts/Regions/LandMap.cs @@ -114,104 +114,104 @@ namespace Server.Misc int hue = 0; int s = 0; - if ( loc == nxt ){ name = "Britain"; x=2169; y=1579; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Yew"; x=1534; y=863; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Prison"; x=1003; y=969; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Minoc"; x=2879; y=486; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Skara Brae"; d = 2; x=738; y=1871; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Jhelom"; x=1065; y=3157; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Trinsic"; x=2029; y=2630; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Paws"; x=1983; y=2163; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Buccaneer's Den"; x=2644; y=2213; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Magincia"; x=3429; y=2427; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Moonglow"; x=4153; y=1982; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Lyceum"; d = 1; x=3865; y=1627; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Zoo"; x=4048; y=1681; } nxt = Pin( x, nxt ); + if ( loc == nxt ){ name = "Britain"; x=2169; y=1579; } nxt = Pin( x, nxt ); //1 + if ( loc == nxt ){ name = "Yew"; x=1534; y=863; } nxt = Pin( x, nxt ); //2 + if ( loc == nxt ){ name = "Prison"; x=1003; y=969; } nxt = Pin( x, nxt ); //3 + if ( loc == nxt ){ name = "Minoc"; x=2879; y=486; } nxt = Pin( x, nxt ); //4 + if ( loc == nxt ){ name = "Skara Brae"; d = 2; x=738; y=1871; } nxt = Pin( x, nxt ); //5 + if ( loc == nxt ){ name = "Jhelom"; x=1065; y=3157; } nxt = Pin( x, nxt ); //6 + if ( loc == nxt ){ name = "Trinsic"; x=2029; y=2630; } nxt = Pin( x, nxt ); //7 + if ( loc == nxt ){ name = "Paws"; x=1983; y=2163; } nxt = Pin( x, nxt ); //8 + if ( loc == nxt ){ name = "Buccaneer's Den"; x=2644; y=2213; } nxt = Pin( x, nxt ); //9 + if ( loc == nxt ){ name = "Magincia"; x=3429; y=2427; } nxt = Pin( x, nxt ); //10 + if ( loc == nxt ){ name = "Moonglow"; x=4153; y=1982; } nxt = Pin( x, nxt ); //11 + if ( loc == nxt ){ name = "Lyceum"; d = 1; x=3865; y=1627; } nxt = Pin( x, nxt ); //12 + if ( loc == nxt ){ name = "Zoo"; x=4048; y=1681; } nxt = Pin( x, nxt ); //13 if ( x < 1 ){ hue++; } - if ( loc == nxt ){ name = "Deceit"; d = 2; x=4194; y=1308; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Despise"; x=1649; y=1223; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Destard"; x=1536; y=2636; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Wrong"; x=2403; y=625; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Covetous"; x=2888; y=658; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Shame"; x=1383; y=1741; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Hythloth"; x=4240; y=3397; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Stygian Abyss"; d = 1; x=4209; y=2962; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Terathan Keep"; x=5298; y=1132; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Ancient Pyramid"; x=5494; y=678; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Wailing Halls"; x=1548; y=1081; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Exodus Ruins"; x=669; y=3480; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Silent Tomb"; d = 1; x=2048; y=1935; } nxt = Pin( x, nxt ); + if ( loc == nxt ){ name = "Deceit"; d = 2; x=4194; y=1308; } nxt = Pin( x, nxt ); //14 + if ( loc == nxt ){ name = "Despise"; x=1649; y=1223; } nxt = Pin( x, nxt ); //15 + if ( loc == nxt ){ name = "Destard"; x=1536; y=2636; } nxt = Pin( x, nxt ); //16 + if ( loc == nxt ){ name = "Wrong"; x=2403; y=625; } nxt = Pin( x, nxt ); //17 + if ( loc == nxt ){ name = "Covetous"; x=2888; y=658; } nxt = Pin( x, nxt ); //18 + if ( loc == nxt ){ name = "Shame"; x=1383; y=1741; } nxt = Pin( x, nxt ); //19 + if ( loc == nxt ){ name = "Hythloth"; x=4240; y=3397; } nxt = Pin( x, nxt ); //20 + if ( loc == nxt ){ name = "Stygian Abyss"; d = 1; x=4209; y=2962; } nxt = Pin( x, nxt ); //21 + if ( loc == nxt ){ name = "Terathan Keep"; x=5298; y=1132; } nxt = Pin( x, nxt ); //22 + if ( loc == nxt ){ name = "Ancient Pyramid"; x=5494; y=678; } nxt = Pin( x, nxt ); //23 + if ( loc == nxt ){ name = "Wailing Halls"; x=1548; y=1081; } nxt = Pin( x, nxt ); //24 + if ( loc == nxt ){ name = "Exodus Ruins"; x=669; y=3480; } nxt = Pin( x, nxt ); //25 + if ( loc == nxt ){ name = "Silent Tomb"; d = 1; x=2048; y=1935; } nxt = Pin( x, nxt ); //26 if ( x < 1 ){ hue++; s=0; } - if ( loc == nxt ){ name = "Deep Forest"; x=1081; y=1110; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Lock Lake"; x=2453; y=1301; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Lost Hope Bay"; x=2569; y=720; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "High Steppes"; x=2297; y=885; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Bog of Desolation"; x=1925; y=2381; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Brittany Bay"; x=2017; y=1721; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Drylands"; x=3685; y=1017; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Bloody Plains"; x=3033; y=825; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Isle of the Avatar"; x=3951; y=3545; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Terfin"; x=3419; y=3189; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Abandoned Isles"; x=1325; y=3440; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Deadman Isles"; x=2437; y=3273; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Valorian Isles"; x=997; y=2641; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Spiritwood"; x=1061; y=2001; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Isle of Fire"; x=537; y=3273; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Verity Isle"; x=4053; y=1801; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Dagger Isle"; x=4141; y=960; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Janus Isle"; x=4268; y=1245; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Spektran"; x=3193; y=3001; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Cape of Heroes"; x=1770; y=3161; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Serpent Isle"; x=5277; y=858; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Restful Dunes"; x=6084; y=2237; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Daemon Islands"; x=4888; y=2105; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Isles of the Dead"; x=2185; y=1928; } nxt = Pin( x, nxt ); + if ( loc == nxt ){ name = "Deep Forest"; x=1081; y=1110; } nxt = Pin( x, nxt ); //27 + if ( loc == nxt ){ name = "Lock Lake"; x=2453; y=1301; } nxt = Pin( x, nxt ); //28 + if ( loc == nxt ){ name = "Lost Hope Bay"; x=2569; y=720; } nxt = Pin( x, nxt ); //29 + if ( loc == nxt ){ name = "High Steppes"; x=2297; y=885; } nxt = Pin( x, nxt ); //30 + if ( loc == nxt ){ name = "Bog of Desolation"; x=1925; y=2381; } nxt = Pin( x, nxt ); //31 + if ( loc == nxt ){ name = "Brittany Bay"; x=2017; y=1721; } nxt = Pin( x, nxt ); //32 + if ( loc == nxt ){ name = "Drylands"; x=3685; y=1017; } nxt = Pin( x, nxt ); //33 + if ( loc == nxt ){ name = "Bloody Plains"; x=3033; y=825; } nxt = Pin( x, nxt ); //34 + if ( loc == nxt ){ name = "Isle of the Avatar"; x=3951; y=3545; } nxt = Pin( x, nxt ); //35 + if ( loc == nxt ){ name = "Terfin"; x=3419; y=3189; } nxt = Pin( x, nxt ); //36 + if ( loc == nxt ){ name = "Abandoned Isles"; x=1325; y=3440; } nxt = Pin( x, nxt ); //37 + if ( loc == nxt ){ name = "Deadman Isles"; x=2437; y=3273; } nxt = Pin( x, nxt ); //38 + if ( loc == nxt ){ name = "Valorian Isles"; x=997; y=2641; } nxt = Pin( x, nxt ); //39 + if ( loc == nxt ){ name = "Spiritwood"; x=1061; y=2001; } nxt = Pin( x, nxt ); //40 + if ( loc == nxt ){ name = "Isle of Fire"; x=537; y=3273; } nxt = Pin( x, nxt ); //41 + if ( loc == nxt ){ name = "Verity Isle"; x=4053; y=1801; } nxt = Pin( x, nxt ); //42 + if ( loc == nxt ){ name = "Dagger Isle"; x=4141; y=960; } nxt = Pin( x, nxt ); //43 + if ( loc == nxt ){ name = "Janus Isle"; x=4268; y=1245; } nxt = Pin( x, nxt ); //44 + if ( loc == nxt ){ name = "Spektran"; x=3193; y=3001; } nxt = Pin( x, nxt ); //45 + if ( loc == nxt ){ name = "Cape of Heroes"; x=1770; y=3161; } nxt = Pin( x, nxt ); //46 + if ( loc == nxt ){ name = "Serpent Isle"; x=5277; y=858; } nxt = Pin( x, nxt ); //47 + if ( loc == nxt ){ name = "Restful Dunes"; x=6084; y=2237; } nxt = Pin( x, nxt ); //48 + if ( loc == nxt ){ name = "Daemon Islands"; x=4888; y=2105; } nxt = Pin( x, nxt ); //49 + if ( loc == nxt ){ name = "Isles of the Dead"; x=2185; y=1928; } nxt = Pin( x, nxt ); //50 if ( x < 1 ){ hue++; s=0; } - if ( loc == nxt ){ name = "Humility"; d = 2; x=4127; y=3000; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Honesty"; x=4137; y=1091; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Sacrifice"; x=3743; y=927; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Justice"; d = 1; x=1653; y=548; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Compassion"; x=2488; y=1482; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Spirituality"; d = 1; x=1003; y=1852; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Valor"; d = 1; x=1244; y=3411; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Honor"; x=1876; y=2824; } nxt = Pin( x, nxt ); + if ( loc == nxt ){ name = "Humility"; d = 2; x=4127; y=3000; } nxt = Pin( x, nxt ); //51 + if ( loc == nxt ){ name = "Honesty"; x=4137; y=1091; } nxt = Pin( x, nxt ); //52 + if ( loc == nxt ){ name = "Sacrifice"; x=3743; y=927; } nxt = Pin( x, nxt ); //53 + if ( loc == nxt ){ name = "Justice"; d = 1; x=1653; y=548; } nxt = Pin( x, nxt ); //54 + if ( loc == nxt ){ name = "Compassion"; x=2488; y=1482; } nxt = Pin( x, nxt ); //55 + if ( loc == nxt ){ name = "Spirituality"; d = 1; x=1003; y=1852; } nxt = Pin( x, nxt ); //56 + if ( loc == nxt ){ name = "Valor"; d = 1; x=1244; y=3411; } nxt = Pin( x, nxt ); //57 + if ( loc == nxt ){ name = "Honor"; x=1876; y=2824; } nxt = Pin( x, nxt ); //58 if ( x < 1 ){ hue++; s=1; } - if ( loc == nxt ){ name = "Brigands"; x=1165; y=1177; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Hobgoblins"; x=1231; y=1059; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Graveyard"; x=1548; y=1016; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Graveyard"; x=2655; y=524; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Savages"; d = 1; x=5648; y=626; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Savages"; x=5774; y=1301; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Cemetery"; x=3432; y=1041; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Brigands"; x=3074; y=1120; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Orcs"; x=2209; y=819; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Graveyard"; x=547; y=1758; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Ratmen"; x=1291; y=2253; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Brigands"; x=4245; y=1721; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Cemetery"; x=4012; y=1879; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Hobgoblins"; x=5747; y=1869; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Savages"; x=6386; y=1744; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Graveyard"; d = 1; x=3517; y=2363; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Brigands"; x=2078; y=2904; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Cemetery"; d = 2; x=1888; y=2658; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Ratmen"; x=1602; y=2790; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Graveyard"; x=989; y=3025; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Orcs"; x=2349; y=3425; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Cemetery"; x=2203; y=2104; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Spider Cave"; x=739; y=1206; } nxt = Pin( x, nxt ); + if ( loc == nxt ){ name = "Brigands"; x=1165; y=1177; } nxt = Pin( x, nxt ); //59 + if ( loc == nxt ){ name = "Hobgoblins"; x=1231; y=1059; } nxt = Pin( x, nxt ); //60 + if ( loc == nxt ){ name = "Cemetery"; x=1548; y=1016; } nxt = Pin( x, nxt ); //61 + if ( loc == nxt ){ name = "Cemetery"; x=2655; y=524; } nxt = Pin( x, nxt ); //62 + if ( loc == nxt ){ name = "Savages"; d = 1; x=5648; y=626; } nxt = Pin( x, nxt ); //63 + if ( loc == nxt ){ name = "Savages"; x=5774; y=1301; } nxt = Pin( x, nxt ); //64 + if ( loc == nxt ){ name = "Graveyard"; x=3432; y=1041; } nxt = Pin( x, nxt ); //65 + if ( loc == nxt ){ name = "Brigands"; x=3074; y=1120; } nxt = Pin( x, nxt ); //66 + if ( loc == nxt ){ name = "Orcs"; x=2209; y=819; } nxt = Pin( x, nxt ); //67 + if ( loc == nxt ){ name = "Cemetery"; x=547; y=1758; } nxt = Pin( x, nxt ); //68 + if ( loc == nxt ){ name = "Ratmen"; x=1291; y=2253; } nxt = Pin( x, nxt ); //69 + if ( loc == nxt ){ name = "Brigands"; x=4245; y=1721; } nxt = Pin( x, nxt ); //70 + if ( loc == nxt ){ name = "Cemetery"; x=4012; y=1879; } nxt = Pin( x, nxt ); //71 + if ( loc == nxt ){ name = "Hobgoblins"; x=5747; y=1869; } nxt = Pin( x, nxt ); //72 + if ( loc == nxt ){ name = "Savages"; x=6386; y=1744; } nxt = Pin( x, nxt ); //73 + if ( loc == nxt ){ name = "Cemetery"; d = 1; x=3517; y=2363; } nxt = Pin( x, nxt ); //74 + if ( loc == nxt ){ name = "Brigands"; x=2078; y=2904; } nxt = Pin( x, nxt ); //75 + if ( loc == nxt ){ name = "Cemetery"; d = 2; x=1888; y=2658; } nxt = Pin( x, nxt ); //76 + if ( loc == nxt ){ name = "Ratmen"; x=1602; y=2790; } nxt = Pin( x, nxt ); //77 + if ( loc == nxt ){ name = "Cemetery"; x=989; y=3025; } nxt = Pin( x, nxt ); //78 + if ( loc == nxt ){ name = "Orcs"; x=2349; y=3425; } nxt = Pin( x, nxt ); //79 + if ( loc == nxt ){ name = "Cemetery"; x=2203; y=2104; } nxt = Pin( x, nxt ); //80 + if ( loc == nxt ){ name = "Spider Cave"; x=739; y=1206; } nxt = Pin( x, nxt ); //81 if ( x < 1 ){ hue++; s=0; } - if ( loc == nxt ){ name = "Goblin Keep"; x=1951; y=1274; } nxt = Pin( x, nxt ); - if ( loc == nxt ){ name = "Plunderer's Port"; x=6589; y=2370; } nxt = Pin( x, nxt ); + if ( loc == nxt ){ name = "Goblin Keep"; x=1951; y=1274; } nxt = Pin( x, nxt ); //82 + if ( loc == nxt ){ name = "Plunderer's Port"; x=6589; y=2370; } nxt = Pin( x, nxt ); //83 if ( hue == 0 ){ c = "#FCFF00"; } // YELLOW Towns else if ( hue == 1 ){ c = "#FF0000"; } // RED Dungeons