#W# Fixed crafting issue where a seconday skill was needed.

This commit is contained in:
WarrentyExpired 2026-07-14 13:15:13 -04:00
parent f698d96dbb
commit 9ce6874b30

View file

@ -796,7 +796,21 @@ namespace Server.Engines.Craft
double minSkill = craftSkill.MinSkill;
double maxSkill = craftSkill.MaxSkill;
double valSkill = SkillCheck.TradeSkill( from, craftSkill.SkillToMake, false );
//double valSkill = SkillCheck.TradeSkill( from, craftSkill.SkillToMake, false );
double valSkill = 0.0;
if ( craftSkill.SkillToMake == Trades.Musicianship )
{
valSkill = from.Skills[SkillName.Musicianship].Value;
}
else if ( craftSkill.SkillToMake == Trades.Magery )
{
valSkill = from.Skills[SkillName.Magery].Value;
}
else
{
valSkill = SkillCheck.TradeSkill( from, craftSkill.SkillToMake, false );
}
if ( valSkill < minSkill )
allRequiredSkills = false;