#W# Finsihed up Lord British giving the VitureTome quest.
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3 changed files with 193 additions and 16 deletions
66
Scripts/Items/VirtueTomeBook.cs
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66
Scripts/Items/VirtueTomeBook.cs
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@ -0,0 +1,66 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class VirtuousQuestBook : BlueBook
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{
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[Constructable]
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public VirtuousQuestBook() : base( "The Virtuous Quest", "Lord British", 3, false ) // 3 pages, false means players can't edit it
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{
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Hue = 1150; // Makes the book a royal white/silver
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Pages[0].Lines = new string[]
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{
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"Brave adventurer,",
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"",
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"Britannia is vast, and",
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"I need those who walk",
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"the path of the Avatar.",
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"",
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"I have gifted you a",
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"Tome of Virtues."
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};
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Pages[1].Lines = new string[]
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{
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"Seek out the eight",
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"ancient shrines hidden",
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"across the lands.",
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"",
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"Stand at their center",
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"and speak the sacred",
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"mantras to prove your",
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"worth."
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};
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Pages[2].Lines = new string[]
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{
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"Once your tome has",
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"absorbed the knowledge",
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"of all eight shrines,",
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"return the book to me.",
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"",
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"I shall reward you",
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"handsomely.",
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"- Lord British"
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};
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}
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public VirtuousQuestBook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@ -98,6 +98,7 @@ namespace Server.Mobiles
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private int m_QuestLevel;
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private string m_MapMarkers;
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private int m_VirtuePoints;
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private bool m_VirtueTomeCompleted;
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#region Getters & Setters
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@ -286,6 +287,13 @@ namespace Server.Mobiles
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set { m_VirtuePoints = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool VirtueTomeCompleted
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{
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get { return m_VirtueTomeCompleted; }
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set { m_VirtueTomeCompleted = value; }
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}
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#endregion
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#region Auto Arrow Recovery
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@ -1834,6 +1842,11 @@ namespace Server.Mobiles
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switch ( version )
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{
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case 2:
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{
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m_VirtueTomeCompleted = reader.ReadBool();
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goto case 1;
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}
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case 1:
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{
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m_VirtuePoints = reader.ReadInt();
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@ -1932,9 +1945,12 @@ namespace Server.Mobiles
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) 2 ); // version
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//Version 2 Additions
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writer.Write( (bool) m_VirtueTomeCompleted );
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//Version 1 Additions
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writer.Write( (int) m_VirtuePoints );
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//Vesion 0 (Original Data)
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writer.Write( (DateTime) m_PeacedUntil );
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writer.Write( (DateTime) m_AnkhNextUse );
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@ -1,6 +1,8 @@
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using System;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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@ -11,30 +13,24 @@ namespace Server.Mobiles
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{
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Name = "Lord British";
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Title = "the Sovereign of Britannia";
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Body = 400; // Human Male body type
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Body = 400;
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HairItemID = 0x203B;
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HairHue = 0x44E;
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FacialHairItemID = 0x204B;
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FacialHairHue = 0x44E;
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Hue = 0x83EA; // Standard human skin tone
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SpeechHue = 0x3B2; // Royal yellow/gold text when he speaks
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Hue = 0x83EA;
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SpeechHue = 0x3B2;
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// Make him invulnerable (Set to false if you want players to try and kill him!)
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//Blessed = true;
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// Base Stats
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SetStr( 100 );
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SetDex( 100 );
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SetInt( 100 );
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// Base Skills
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SetSkill( SkillName.MagicResist, 100.0 );
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SetSkill( SkillName.Swords, 100.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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// Custom colored plate armor (1150 is a bright white/silver hue)
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Item chest = new PlateChest();
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chest.Hue = 1150;
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AddItem( chest );
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@ -55,7 +51,6 @@ namespace Server.Mobiles
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gorget.Hue = 1150;
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AddItem( gorget );
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// A royal red cloak
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Item cloak = new Cloak();
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cloak.Hue = 32;
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AddItem( cloak );
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@ -67,17 +62,117 @@ namespace Server.Mobiles
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{
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}
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public override void Serialize( GenericWriter writer )
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// 1. Tell the engine he listens to players
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public override bool HandlesOnSpeech( Mobile from )
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{
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return true;
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}
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// 2. Handing out the quest
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public override void OnSpeech( SpeechEventArgs e )
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{
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if ( e.Handled || !e.Mobile.InRange( this.Location, 3 ) )
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return;
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PlayerMobile pm = e.Mobile as PlayerMobile;
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if ( pm == null )
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return;
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string speech = e.Speech.ToLower();
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if ( speech.Contains( "virtuous quest" ) )
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{
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this.Direction = this.GetDirectionTo( pm );
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// Check if they already finished the quest in the past
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if ( pm.VirtueTomeCompleted )
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{
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this.Say( "You have already proven your mastery of the virtues, Champion!" );
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e.Handled = true;
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return;
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}
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Item existingTome = pm.Backpack.FindItemByType( typeof(VirtueTome) );
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if ( existingTome != null )
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{
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this.Say( "You already carry the Tome of Virtues, my friend. Seek the shrines!" );
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}
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else
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{
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this.Say( "Ah, a brave soul! Take these texts and begin your journey." );
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this.Animate( 32, 5, 1, true, false, 0 );
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pm.AddToBackpack( new VirtueTome() );
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pm.AddToBackpack( new VirtuousQuestBook() );
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pm.SendMessage( 63, "Lord British places a Tome of Virtues and a journal into your pack." );
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pm.PlaySound( 0x249 );
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}
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e.Handled = true;
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}
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}
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// 3. Turning in the completed quest
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public override bool OnDragDrop( Mobile from, Item dropped )
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{
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PlayerMobile pm = from as PlayerMobile;
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if ( pm != null && dropped is VirtueTome )
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{
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VirtueTome tome = (VirtueTome)dropped;
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// Check the PLAYER'S completion status, not the book's
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if ( pm.VirtueTomeCompleted )
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{
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this.Say( "You have already been rewarded for your virtuous deeds!" );
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return false;
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}
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bool isComplete = true;
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for ( int i = 0; i < 8; i++ )
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{
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if ( !tome.Unlocked[i] )
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{
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isComplete = false;
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break;
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}
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}
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if ( isComplete )
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{
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this.Say( "Astounding! You have mastered all eight virtues!" );
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this.Animate( 17, 5, 1, true, false, 0 );
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// Flag the player as having completed the quest forever
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pm.VirtueTomeCompleted = true;
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pm.AddToBackpack( new Gold( 5000 ) );
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pm.SendMessage( 63, "Lord British rewards you with 5,000 gold pieces!" );
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pm.PlaySound( 0x2E6 );
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pm.AddToBackpack( tome );
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return true;
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}
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else
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{
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this.Say( "This tome is not yet complete. You must visit all eight shrines." );
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return false;
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}
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}
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return base.OnDragDrop( from, dropped );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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