#W# Added usable ankhs to the shrines.
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3 changed files with 99 additions and 79 deletions
31
Data/Decoration/Britannia/Ankhs.cfg
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31
Data/Decoration/Britannia/Ankhs.cfg
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@ -0,0 +1,31 @@
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# Compassion
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AnkhNorth 0x4
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2487 1479 5
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# Honesty
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AnkhNorth 0x4
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4136 1091 0
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# Honor
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AnkhWest 0x3
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1872 2823 12
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# Humility
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AnkhWest 0x3
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4124 2998 5
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# Justice
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AnkhWest 0x3
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1648 546 20
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# Sacrifice
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AnkhNorth 0x4
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3742 924 2
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# Spirituality
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AnkhWest 0x3
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1000 1849 20
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# Valor
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AnkhWest 0x3
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1242 3410 3
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@ -1,20 +1,26 @@
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using System;
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using Server;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Items;
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using Server.Regions;
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using Server.Network;
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using Server.Misc;
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using Server;
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using Server.Gumps;
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using System.Globalization;
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using Server.Mobiles;
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using Server.ContextMenus;
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namespace Server.Items
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{
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public class Ankhs
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{
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public const int ResurrectRange = 8;
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public const int ResurrectRange = 2;
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public const int LockRange = 2;
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public static void GetContextMenuEntries( Mobile from, Item item, List<ContextMenuEntry> list )
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{
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if ( from is PlayerMobile )
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list.Add( new LockKarmaEntry( (PlayerMobile)from ) );
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list.Add( new ResurrectEntry( from, item ) );
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}
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public static void Resurrect( Mobile m, Item item )
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{
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@ -31,86 +37,44 @@ namespace Server.Items
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else
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m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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}
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}
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public class Shrine : Item
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{
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[Constructable]
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public Shrine( ) : base( 0x1BC3 )
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private class ResurrectEntry : ContextMenuEntry
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{
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Movable = false;
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Visible = false;
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Name = "shrine";
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}
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private Mobile m_Mobile;
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private Item m_Item;
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public Shrine( Serial serial ) : base( serial )
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{
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}
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public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
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Ankhs.Resurrect( m, this );
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}
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//Region reg = Region.Find( this.Location, this.Map );
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//reg.IsPartOf( "the Castle of the Black Knight" )
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public override bool HandlesOnSpeech{ get{ return true; } }
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public override void OnSpeech( SpeechEventArgs e )
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{
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if ( !e.Handled )
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public ResurrectEntry( Mobile mobile, Item item ) : base( 6195, ResurrectRange )
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{
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Mobile m = e.Mobile;
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m_Mobile = mobile;
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m_Item = item;
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string keyword = "";
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Enabled = !m_Mobile.Alive;
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}
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if ( m.Region.IsPartOf( "the Altar of Golden Rangers" ) || m.Region.IsPartOf( "the Ranger Outpost" ) ){ keyword = "Aurum"; }
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else if ( m.Region.IsPartOf( "the Moon's Core" ) ){ keyword = "Ultimum Potentiae"; }
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else if ( m.Region.IsPartOf( "the Black Magic Guild" ) ){ keyword = "Kas"; }
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else if ( m.Region.IsPartOf( "the Tomb of Kas the Bloody Handed" ) ){ keyword = "Mortem Mangone"; }
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else if ( m.Region.IsPartOf( "the Tomb of Malak the Syth Lord" ) ){ keyword = "Anakasu Arrii Venaal"; }
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if ( !m.Player )
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return;
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if ( !m.InRange( GetWorldLocation(), 10 ) )
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return;
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bool isMatch = false;
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if ( e.Speech.ToLower().IndexOf( keyword.ToLower() ) >= 0 )
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isMatch = true;
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if ( !isMatch )
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return;
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e.Handled = true;
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if ( this.Name == "Kargoth" && this.Name == keyword ){}
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public override void OnClick()
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{
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Resurrect( m_Mobile, m_Item );
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}
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}
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public override void OnDoubleClickDead( Mobile m )
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private class LockKarmaEntry : ContextMenuEntry
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{
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Ankhs.Resurrect( m, this );
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}
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private PlayerMobile m_Mobile;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public LockKarmaEntry( PlayerMobile mobile ) : base( mobile.KarmaLocked ? 6197 : 6196, LockRange )
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{
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m_Mobile = mobile;
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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public override void OnClick()
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{
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m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked;
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if ( m_Mobile.KarmaLocked )
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m_Mobile.SendLocalizedMessage( 1060192 ); // Your karma has been locked. Your karma can no longer be raised.
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else
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m_Mobile.SendLocalizedMessage( 1060191 ); // Your karma has been unlocked. Your karma can be raised again.
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}
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}
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}
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@ -143,6 +107,12 @@ namespace Server.Items
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Ankhs.Resurrect( m, this );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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Ankhs.GetContextMenuEntries( from, this, list );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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@ -236,6 +206,12 @@ namespace Server.Items
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Ankhs.Resurrect( m, this );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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Ankhs.GetContextMenuEntries( from, this, list );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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@ -299,6 +275,12 @@ namespace Server.Items
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Ankhs.Resurrect( m, this );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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Ankhs.GetContextMenuEntries( from, this, list );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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@ -394,6 +376,12 @@ namespace Server.Items
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Ankhs.Resurrect( m, this );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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Ankhs.GetContextMenuEntries( from, this, list );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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@ -5,6 +5,8 @@ namespace Server.Items
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{
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public class BleedersBlade : Katana
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{
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public override int UOSpeed{ get{ return 70; } }
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[Constructable]
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public BleedersBlade()
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{
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@ -13,9 +15,8 @@ namespace Server.Items
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Hue = 32;
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AccuracyLevel = WeaponAccuracyLevel.Supremely;
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DamageLevel = WeaponDamageLevel.Vanq;
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DurabilityLevel = WeaponDurabilityLevel.Indestructible;
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DamageLevel = WeaponDamageLevel.Vanq;
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DurabilityLevel = WeaponDurabilityLevel.Indestructible;
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}
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public BleedersBlade( Serial serial ) : base( serial )
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