#W# [ClearFacet <map#> to clear a specific map. Added readme for the .map files in Data/Spawns/*
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3 changed files with 110 additions and 34 deletions
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@ -82,37 +82,37 @@
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*|cow||||||1907|1628|10|1|30|45|4|4|1|1|0|0|0|0|0
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*|cow||||||1902|1640|10|1|30|45|4|4|1|1|0|0|0|0|0
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*|cow||||||1907|1632|10|1|30|45|4|4|1|1|0|0|0|0|0
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*|bull:pig:horse:llama:sheep:chicken||||||2160|1636|0|1|5|10|10|4|1|4|0|0|0|0|0
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*|scribe||||||2095|1576|5|1|5|10|4|4|1|1|0|0|0|0|0
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*|cow:bull:pig:horse:llama:sheep:chicken||||||2165|1643|2|1|5|10|15|2|1|4|0|0|0|0|0
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*|cow:horse:llama:bull:pig:chicken||||||2160|1625|1|1|5|10|20|2|1|3|0|0|0|0|0
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*|stablemaster||||||2169|1632|5|1|5|10|4|4|1|1|0|0|0|0|0
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*|carpenter||||||2152|1539|5|1|5|10|3|3|1|1|0|0|0|0|0
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*|innkeeper||||||2108|1545|25|1|5|10|0|0|1|1|0|0|0|0|0
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*|tavernkeeper||||||2108|1538|5|1|5|10|0|0|1|1|0|0|0|0|0
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*|scribe||||||2093|1569|5|1|5|10|4|4|1|1|0|0|0|0|0
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*|waiter||||||2127|1572|5|1|5|10|4|4|1|1|0|0|0|0|0
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*|cook||||||2137|1572|5|1|5|10|3|1|1|1|0|0|0|0|0
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*|alchemist||||||2129|1590|5|1|5|10|4|4|1|1|0|0|0|0|0
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*|bowyer||||||2143|1589|5|1|5|10|3|3|1|1|0|0|0|0|0
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*|blacksmith||||||2192|1553|5|1|5|10|4|4|1|1|0|0|0|0|0
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*|tinker||||||2189|1615|5|1|5|10|3|2|1|1|0|0|0|0|0
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*|jeweler||||||2188|1606|5|1|5|10|4|4|1|1|0|0|0|0|0
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*|provisioner||||||2187|1591|6|1|5|10|4|4|1|1|0|0|0|0|0
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*|herbalist||||||2189|1571|5|1|5|10|4|4|1|1|0|0|0|0|0
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*|mage||||||2212|1564|5|1|5|10|4|4|1|1|0|0|0|0|0
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*|weaver||||||2212|1592|6|1|5|10|5|2|1|1|0|0|0|0|0
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*|tailor||||||2211|1592|6|1|5|10|5|3|1|1|0|0|0|0|0
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*|bard||||||2211|1610|5|1|5|10|5|2|1|1|0|0|0|0|0
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*|shipwright||||||2195|1632|5|1|5|10|4|4|1|1|0|0|0|0|0
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*|mapmaker||||||2195|1633|5|1|5|10|4|4|1|1|0|0|0|0|0
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*|healer||||||2125|1611|5|1|5|10|4|4|1|2|0|0|0|0|0
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*|Architect||||||2005|1529|0|1|5|10|8|2|1|1|0|0|0|0|0
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*|bull:pig:horse:llama:sheep:chicken||||||2160|1636|0|1|0|0|10|4|1|4|0|0|0|0|0
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*|scribe||||||2095|1576|5|1|0|0|4|4|1|1|0|0|0|0|0
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*|cow:bull:pig:horse:llama:sheep:chicken||||||2165|1643|2|1|0|0|15|2|1|4|0|0|0|0|0
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*|cow:horse:llama:bull:pig:chicken||||||2160|1625|1|1|0|0|20|2|1|3|0|0|0|0|0
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*|stablemaster||||||2169|1632|5|1|0|0|4|4|1|1|0|0|0|0|0
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*|carpenter||||||2152|1539|5|1|0|0|3|3|1|1|0|0|0|0|0
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*|innkeeper||||||2108|1545|25|1|0|0|0|0|1|1|0|0|0|0|0
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*|tavernkeeper||||||2108|1538|5|1|0|0|0|0|1|1|0|0|0|0|0
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*|scribe||||||2093|1569|5|1|0|0|4|4|1|1|0|0|0|0|0
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*|waiter||||||2127|1572|5|1|0|0|4|4|1|1|0|0|0|0|0
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*|cook||||||2137|1572|5|1|0|0|3|1|1|1|0|0|0|0|0
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*|alchemist||||||2129|1590|5|1|0|0|4|4|1|1|0|0|0|0|0
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*|bowyer||||||2143|1589|5|1|0|0|3|3|1|1|0|0|0|0|0
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*|blacksmith||||||2192|1553|5|1|0|0|4|4|1|1|0|0|0|0|0
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*|tinker||||||2189|1615|5|1|0|0|3|2|1|1|0|0|0|0|0
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*|jeweler||||||2188|1606|5|1|0|0|4|4|1|1|0|0|0|0|0
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*|provisioner||||||2187|1591|6|1|0|0|4|4|1|1|0|0|0|0|0
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*|herbalist||||||2189|1571|5|1|0|0|4|4|1|1|0|0|0|0|0
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*|mage||||||2212|1564|5|1|0|0|4|4|1|1|0|0|0|0|0
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*|weaver||||||2212|1592|6|1|0|0|5|2|1|1|0|0|0|0|0
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*|tailor||||||2211|1592|6|1|0|0|5|3|1|1|0|0|0|0|0
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*|bard||||||2211|1610|5|1|0|0|5|2|1|1|0|0|0|0|0
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*|shipwright||||||2195|1632|5|1|0|0|4|4|1|1|0|0|0|0|0
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*|mapmaker||||||2195|1633|5|1|0|0|4|4|1|1|0|0|0|0|0
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*|healer||||||2125|1611|5|1|0|0|4|4|1|2|0|0|0|0|0
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*|Architect||||||2005|1529|0|1|0|0|8|2|1|1|0|0|0|0|0
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## BUCS DEN
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*|weaver||||||2637|2256|10|1|0|0|2|2|1|1|0|0|0|0|0
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*|weaponsmith||||||2687|2241|0|1|0|0|0|0|1|1|0|0|0|0|0
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*|shipwright||||||2684|2199|0|1|5|10|0|0|1|1|0|0|0|0|0
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*|shipwright||||||2684|2199|0|1|0|0|0|0|1|1|0|0|0|0|0
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*|mapmaker||||||2675|2202|0|1|0|0|2|2|1|1|0|0|0|0|0
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*|fisherman||||||2735|2222|1|1|0|0|0|0|1|1|0|0|0|0|0
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*|marinerguildmaster||||||2667|2203|0|1|0|0|2|2|1|1|0|0|0|0|0
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@ -137,7 +137,7 @@
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*|minstrel||||||2619|2200|20|1|0|0|0|0|1|1|0|0|0|0|0
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*|jester||||||2608|2207|20|1|0|0|1|1|1|1|0|0|0|0|0
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*|bowyer||||||2625|2177|0|1|0|0|0|0|1|1|0|0|0|0|0
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*|blacksmith||||||2069|1513|0|1|5|10|4|4|1|1|0|0|0|0|0
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*|blacksmith||||||2069|1513|0|1|0|0|4|4|1|1|0|0|0|0|0
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## COVE
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*|guard||||||2718|1454|0|1|0|0|4|4|1|1|0|0|0|0|0
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@ -190,10 +190,10 @@
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*|leatherworker||||||1048|3172|15|1|0|0|0|0|1|1|0|0|0|0|0
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*|stablemaster||||||1064|3202|0|1|0|0|2|2|1|1|0|0|0|0|0
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*|tinker||||||1051|3238|0|1|0|0|0|0|1|1|0|0|0|0|0
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*|innkeeper||||||1050|3131|15|1|5|10|2|2|1|1|0|0|0|0|0
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*|innkeeper||||||1050|3131|15|1|0|0|2|2|1|1|0|0|0|0|0
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*|baker||||||1050|3114|15|1|0|0|0|0|1|1|0|0|0|0|0
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*|cook||||||1053|3118|15|1|0|0|0|0|1|1|0|0|0|0|0
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*|waiter||||||1063|3140|15|1|5|10|2|2|1|1|0|0|0|0|0
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*|waiter||||||1063|3140|15|1|0|0|2|2|1|1|0|0|0|0|0
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*|barkeeper||||||1049|3137|15|1|0|0|2|2|1|1|0|0|0|0|0
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*|tinkerguildmaster||||||1040|3242|0|1|0|0|2|2|1|1|0|0|0|0|0
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*|tanner||||||1045|3163|15|1|0|0|0|0|1|1|0|0|0|0|0
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@ -492,7 +492,7 @@
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*|blacksmith||||||1953|2550|0|1|0|0|0|0|1|1|0|0|0|0|0
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*|warriorguildmaster||||||1960|2559|20|1|0|0|2|2|1|1|0|0|0|0|0
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*|jeweler||||||1969|2617|5|1|0|0|2|2|1|1|0|0|0|0|0
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*|bull||||||1966|2639|5|1|5|10|1|1|1|1|0|0|0|0|0
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*|bull||||||1966|2639|5|1|0|0|1|1|1|1|0|0|0|0|0
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*|butcher||||||1972|2635|5|1|0|0|0|0|1|1|0|0|0|0|0
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*|cobbler||||||1999|2634|5|1|0|0|2|2|1|1|0|0|0|0|0
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*|carpenter||||||1995|2648|5|1|0|0|0|0|1|1|0|0|0|0|0
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@ -529,7 +529,7 @@
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*|healer||||||1581|846|0|1|0|0|2|2|1|1|0|0|0|0|0
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*|lumberjack||||||1511|887|0|1|0|0|0|0|1|1|0|0|0|0|0
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*|tailor||||||1389|965|0|1|0|0|0|0|1|1|0|0|0|0|0
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*|sheep||||||1393|947|0|1|5|10|10|4|1|10|0|0|0|0|0
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*|sheep||||||1393|947|0|1|0|0|10|4|1|10|0|0|0|0|0
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*|weaver||||||1386|961|0|1|0|0|0|0|1|1|0|0|0|0|0
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*|lumberjack||||||1499|900|0|1|0|0|0|0|1|1|0|0|0|0|0
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*|alchemist||||||1546|895|0|1|0|0|0|0|1|1|0|0|0|0|0
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@ -216,7 +216,7 @@ namespace Server.Commands
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}
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}
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[Usage( "ClearFacet" )]
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/*[Usage( "ClearFacet" )]
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[Description( "Deletes all items and mobiles in your facet. Players and their inventory will not be deleted." )]
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public static void ClearFacet_OnCommand( CommandEventArgs e )
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{
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@ -252,6 +252,64 @@ namespace Server.Commands
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{
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e.Mobile.SendMessage( "There were no objects found to delete." );
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}
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}*/
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[Usage( "ClearFacet [mapID]" )]
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[Description( "Deletes all items and mobiles in your facet, or a specific facet if an ID is provided. Players and their inventory will not be deleted." )]
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public static void ClearFacet_OnCommand( CommandEventArgs e )
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{
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Map map = e.Mobile.Map;
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if ( e.Length > 0 )
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{
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if ( int.TryParse( e.Arguments[0], out int mapIndex ) )
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{
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if ( mapIndex >= 0 && mapIndex < Map.Maps.Length && Map.Maps[mapIndex] != null && Map.Maps[mapIndex] != Map.Internal )
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{
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map = Map.Maps[mapIndex];
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}
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else
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{
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e.Mobile.SendMessage( "Invalid map ID. Please choose a valid active map (usually 0-4)." );
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return;
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}
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}
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else
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{
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e.Mobile.SendMessage( "Invalid format. You must specify a map number. Example: [ClearFacet 2" );
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return;
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}
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}
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if ( map == null || map == Map.Internal )
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{
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e.Mobile.SendMessage( "You may not run that command here." );
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return;
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}
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List<IEntity> list = new List<IEntity>();
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foreach ( Item item in World.Items.Values )
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if ( item.Map == map && item.Parent == null )
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list.Add( item );
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foreach ( Mobile m in World.Mobiles.Values )
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if ( m.Map == map && !m.Player )
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list.Add( m );
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if ( list.Count > 0 )
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{
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CommandLogging.WriteLine( e.Mobile, "{0} {1} starting facet clear of {2} ({3} object{4})", e.Mobile.AccessLevel, CommandLogging.Format( e.Mobile ), map, list.Count, list.Count == 1 ? "" : "s" );
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e.Mobile.SendGump(
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new WarningGump( 1060635, 30720,
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String.Format( "You are about to delete {0} object{1} from {2}. Do you really wish to continue?",
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list.Count, list.Count == 1 ? "" : "s", map.Name ),
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0xFFC000, 360, 260, new WarningGumpCallback( DeleteList_Callback ), list ) );
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}
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else
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{
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e.Mobile.SendMessage( "There were no objects found to delete on {0}.", map.Name );
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}
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}
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[Usage( "GetFollowers" )]
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@ -1015,4 +1073,4 @@ namespace Server.Commands
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e.Mobile.SendMessage( "Items: {0}", World.Items.Count );
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}
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}
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}
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}
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18
SpawnerReadme.txt
Normal file
18
SpawnerReadme.txt
Normal file
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@ -0,0 +1,18 @@
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{0}||||||{1}|{2}|{3}|{4}|{5}|{6}|{7}|{8}|1|{9}|0|0|0|0|0
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*|miner||||||4431|374|0|2|0|0|0|0|1|1|0|0|0|0|0
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0 - Name
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1 - x coordinate
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2 - y coordinate
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3 - z coordinate
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4 - MapID
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5 - Min Spawn Delay
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6 - Max Spawn Delay
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7 - Walk range
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8 - Home range
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9 - Max Count
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If a spawner is empty or inactive, the exporter will append a status note to the very beginning of the line:
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## Void: *|... - The spawner has no creatures assigned to it.
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## Inactive: *|... - The spawner has creatures assigned but is currently turned off
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(Running = false).
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