#W# Added MoveToLoc script [movetoloc +100 -100. Tweaked [spawngen savebyhand to use SpawnID 99.

This commit is contained in:
WarrentyExpired 2026-07-11 14:22:39 -04:00
parent d802787ee2
commit eeab1c9664
4 changed files with 58 additions and 5 deletions

View file

@ -261,7 +261,7 @@ namespace Server
foreach ( Item itemsave in World.Items.Values )
{
if ( itemsave is PremiumSpawner && ((PremiumSpawner)itemsave).SpawnID == 1 )
if ( itemsave is PremiumSpawner && ((PremiumSpawner)itemsave).SpawnID == 99 )
{
itemtodo.Add( itemsave );
count +=1;
@ -643,4 +643,4 @@ namespace Server
m_Count++;
}
}
}
}

View file

@ -391,7 +391,7 @@ command prompt instead:
[spawngen savebyhand
To save spawns done "by hand" ([add premiumspawner... all by hand premium
spawners has SpawnID = 1). Spawns will be saved in "byhand.map" file in
spawners has SpawnID = 99). Spawns will be saved in "byhand.map" file in
Data/Monsters folder.
[spawngen save x1 y1 x2 y2
@ -610,4 +610,4 @@ etc
You can place more then one cfg inside the same folder, and don't
need to have the name Overseers.cfg. Files can have any name. You
can do a file "Graveyards.cfg" for all graveyards in a facet. Plus
another called "Florests.cfg" for florests and open areas etc.
another called "Florests.cfg" for florests and open areas etc.

View file

@ -101,7 +101,7 @@ namespace Server
private static Type[] FieldAnimals = new Type[]
{
typeof( BrownBear ), typeof( Goat ), typeof( MountainGoat ),
typeof( Llama ), typeof( Cow ), typeof( Bull ), typeof( Horse )
typeof( Cow ), typeof( Bull )
};
private static Type[] SnowAnimals = new Type[]