#W# Added MoveToLoc script [movetoloc +100 -100. Tweaked [spawngen savebyhand to use SpawnID 99.
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4 changed files with 58 additions and 5 deletions
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@ -261,7 +261,7 @@ namespace Server
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foreach ( Item itemsave in World.Items.Values )
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{
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if ( itemsave is PremiumSpawner && ((PremiumSpawner)itemsave).SpawnID == 1 )
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if ( itemsave is PremiumSpawner && ((PremiumSpawner)itemsave).SpawnID == 99 )
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{
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itemtodo.Add( itemsave );
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count +=1;
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@ -643,4 +643,4 @@ namespace Server
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m_Count++;
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}
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}
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}
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}
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@ -391,7 +391,7 @@ command prompt instead:
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[spawngen savebyhand
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To save spawns done "by hand" ([add premiumspawner... all by hand premium
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spawners has SpawnID = 1). Spawns will be saved in "byhand.map" file in
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spawners has SpawnID = 99). Spawns will be saved in "byhand.map" file in
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Data/Monsters folder.
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[spawngen save x1 y1 x2 y2
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@ -610,4 +610,4 @@ etc
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You can place more then one cfg inside the same folder, and don't
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need to have the name Overseers.cfg. Files can have any name. You
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can do a file "Graveyards.cfg" for all graveyards in a facet. Plus
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another called "Florests.cfg" for florests and open areas etc.
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another called "Florests.cfg" for florests and open areas etc.
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@ -101,7 +101,7 @@ namespace Server
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private static Type[] FieldAnimals = new Type[]
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{
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typeof( BrownBear ), typeof( Goat ), typeof( MountainGoat ),
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typeof( Llama ), typeof( Cow ), typeof( Bull ), typeof( Horse )
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typeof( Cow ), typeof( Bull )
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};
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private static Type[] SnowAnimals = new Type[]
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