#W# Creating rewards for quests.
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5 changed files with 335 additions and 3 deletions
104
Scripts/Quests/Rewards/ClothingDye.cs
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104
Scripts/Quests/Rewards/ClothingDye.cs
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using System;
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using Server;
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using Server.Targeting;
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namespace Server.Items
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{
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public class RareClothingDye : Item
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{
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private int m_DyeHue;
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[CommandProperty( AccessLevel.GameMaster )]
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public int DyeHue
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{
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get { return m_DyeHue; }
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set { m_DyeHue = value; InvalidateProperties(); }
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}
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[Constructable]
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public RareClothingDye() : this( Utility.RandomList( 1, 1150, 1154, 1157, 1161, 1166, 1175, 1254 ) )
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{
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}
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[Constructable]
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public RareClothingDye( int hue ) : base( 0xE27 ) // Round bottle graphic
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{
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Weight = 1.0;
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m_DyeHue = hue;
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Hue = m_DyeHue;
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Name = "a vial of rare clothing dye";
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 );
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return;
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}
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from.SendMessage( "Target the piece of clothing you wish to magically dye." );
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from.Target = new InternalTarget( this );
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}
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private class InternalTarget : Target
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{
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private RareClothingDye m_Dye;
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public InternalTarget( RareClothingDye dye ) : base( 1, false, TargetFlags.None )
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{
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m_Dye = dye;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Dye.Deleted ) return;
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if ( !m_Dye.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 );
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return;
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}
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if ( targeted is BaseClothing )
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{
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BaseClothing clothing = (BaseClothing)targeted;
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// Ensure the player actually owns the item they are trying to dye
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if ( !clothing.IsChildOf( from.Backpack ) && clothing.Parent != from )
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{
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from.SendMessage( 33, "You must be holding or wearing that item to dye it." );
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return;
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}
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clothing.Hue = m_Dye.DyeHue;
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from.PlaySound( 0x23E );
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from.SendMessage( 63, "The magical dye seeps into the fabric, altering its color completely." );
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m_Dye.Delete();
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}
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else
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{
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from.SendMessage( 33, "This magical dye will only adhere to fabrics and clothing." );
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}
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}
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}
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public RareClothingDye( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_DyeHue );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_DyeHue = reader.ReadInt();
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}
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}
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}
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