#W# Tweaking weapon damage a bit.

This commit is contained in:
WarrentyExpired 2026-07-16 17:32:28 -04:00
parent 2425db6303
commit f607008e48

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@ -924,6 +924,10 @@ namespace Server.Items
GetBaseDamageRange( attacker, out min, out max );
double tactics = attacker.Skills[SkillName.Tactics].Value;
int gap = max - min;
min += (int)(gap * ( tactics / 500.0));
return Utility.RandomMinMax( min, max );
}