#W# Tweaking weapon damage a bit.
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@ -924,6 +924,10 @@ namespace Server.Items
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GetBaseDamageRange( attacker, out min, out max );
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double tactics = attacker.Skills[SkillName.Tactics].Value;
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int gap = max - min;
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min += (int)(gap * ( tactics / 500.0));
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return Utility.RandomMinMax( min, max );
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}
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