#W# Fixed serialization but with PlayerConstructed.

This commit is contained in:
WarrentyExpired 2026-07-14 10:36:59 -04:00
parent 1d5ccf99dc
commit f698d96dbb
4 changed files with 7 additions and 4 deletions

View file

@ -616,6 +616,9 @@ namespace Server.Items
if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
writer.WriteEncodedInt( (int) m_Meditate );
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
writer.Write( (bool) m_PlayerConstructed );
}
public override void Deserialize( GenericReader reader )

View file

@ -1450,7 +1450,7 @@ namespace Server.Items
}
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
m_PlayerConstructed = reader.ReadBool();
m_PlayerConstructed = true;
if( GetSaveFlag( flags, SaveFlag.Slayer2 ) )
m_Slayer2 = (SlayerName)reader.ReadInt();