#W# Added setting in Scripts/Settings.cs to adjust the stat gain cooldown.
This commit is contained in:
parent
eb3beb55b4
commit
f9bfa164e4
2 changed files with 15 additions and 3 deletions
|
|
@ -202,5 +202,17 @@ namespace Server.Misc
|
||||||
// The maximum amount of time will be 30 minutes beyond the minimum.
|
// The maximum amount of time will be 30 minutes beyond the minimum.
|
||||||
return 90;
|
return 90;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static double PlayerStatGainDelay()
|
||||||
|
{
|
||||||
|
// How many minutes between stat gains for players? (Default is 15.0)
|
||||||
|
return 15.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double PetStatGainDelay()
|
||||||
|
{
|
||||||
|
// How many minutes between stat gains for pets? (Default is 5.0)
|
||||||
|
return 5.0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -520,8 +520,8 @@ namespace Server.Misc
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static TimeSpan m_StatGainDelay = TimeSpan.FromMinutes( 15.0 );
|
private static TimeSpan m_StatGainDelay = TimeSpan.FromMinutes( Server.Misc.Settings.PlayerStatGainDelay() );
|
||||||
private static TimeSpan m_PetStatGainDelay = TimeSpan.FromMinutes( 5.0 );
|
private static TimeSpan m_PetStatGainDelay = TimeSpan.FromMinutes( Server.Misc.Settings.PetStatGainDelay() );
|
||||||
|
|
||||||
public static void GainStat( Mobile from, Stat stat )
|
public static void GainStat( Mobile from, Stat stat )
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue