using System; using System.Collections; using Server; namespace Server.Commands.Generic { public class GlobalCommandImplementor : BaseCommandImplementor { public GlobalCommandImplementor() { Accessors = new string[]{ "Global" }; SupportRequirement = CommandSupport.Global; SupportsConditionals = true; AccessLevel = AccessLevel.Administrator; Usage = "Global [condition]"; Description = "Invokes the command on all appropriate objects in the world. Optional condition arguments can further restrict the set of objects."; } public override void Compile( Mobile from, BaseCommand command, ref string[] args, ref object obj ) { try { Extensions ext = Extensions.Parse( from, ref args ); bool items, mobiles; if ( !CheckObjectTypes( command, ext, out items, out mobiles ) ) return; ArrayList list = new ArrayList(); if ( items ) { foreach ( Item item in World.Items.Values ) { if ( ext.IsValid( item ) ) list.Add( item ); } } if ( mobiles ) { foreach ( Mobile mob in World.Mobiles.Values ) { if ( ext.IsValid( mob ) ) list.Add( mob ); } } ext.Filter( list ); obj = list; } catch ( Exception ex ) { from.SendMessage( ex.Message ); } } } }