using System; using System.IO; using System.Text; using System.Collections; using System.Collections.Generic; using System.Net; using Server; using Server.Accounting; using Server.Mobiles; using Server.Items; using Server.Menus; using Server.Menus.Questions; using Server.Menus.ItemLists; using Server.Network; using Server.Spells; using Server.Targeting; using Server.Targets; using Server.Gumps; using Server.Commands.Generic; namespace Server.Commands { public class CommandHandlers { public static void Initialize() { CommandSystem.Prefix = "["; Register( "Go", AccessLevel.Counselor, new CommandEventHandler( Go_OnCommand ) ); Register( "DropHolding", AccessLevel.Counselor, new CommandEventHandler( DropHolding_OnCommand ) ); Register( "GetFollowers", AccessLevel.GameMaster, new CommandEventHandler( GetFollowers_OnCommand ) ); Register( "ClearFacet", AccessLevel.Administrator, new CommandEventHandler( ClearFacet_OnCommand ) ); Register( "Where", AccessLevel.Counselor, new CommandEventHandler( Where_OnCommand ) ); Register( "AutoPageNotify", AccessLevel.Counselor, new CommandEventHandler( APN_OnCommand ) ); Register( "APN", AccessLevel.Counselor, new CommandEventHandler( APN_OnCommand ) ); Register( "Animate", AccessLevel.GameMaster, new CommandEventHandler( Animate_OnCommand ) ); Register( "Cast", AccessLevel.Counselor, new CommandEventHandler( Cast_OnCommand ) ); Register( "Stuck", AccessLevel.Counselor, new CommandEventHandler( Stuck_OnCommand ) ); Register( "Help", AccessLevel.Player, new CommandEventHandler( Help_OnCommand ) ); Register( "Save", AccessLevel.Administrator, new CommandEventHandler( Save_OnCommand ) ); Register( "BackgroundSave", AccessLevel.Administrator, new CommandEventHandler( BackgroundSave_OnCommand ) ); Register( "BGSave", AccessLevel.Administrator, new CommandEventHandler( BackgroundSave_OnCommand ) ); Register( "SaveBG", AccessLevel.Administrator, new CommandEventHandler( BackgroundSave_OnCommand ) ); Register( "Move", AccessLevel.GameMaster, new CommandEventHandler( Move_OnCommand ) ); Register( "Client", AccessLevel.Counselor, new CommandEventHandler( Client_OnCommand ) ); Register( "SMsg", AccessLevel.Counselor, new CommandEventHandler( StaffMessage_OnCommand ) ); Register( "SM", AccessLevel.Counselor, new CommandEventHandler( StaffMessage_OnCommand ) ); Register( "S", AccessLevel.Counselor, new CommandEventHandler( StaffMessage_OnCommand ) ); Register( "BCast", AccessLevel.GameMaster, new CommandEventHandler( BroadcastMessage_OnCommand ) ); Register( "BC", AccessLevel.GameMaster, new CommandEventHandler( BroadcastMessage_OnCommand ) ); Register( "B", AccessLevel.GameMaster, new CommandEventHandler( BroadcastMessage_OnCommand ) ); Register( "Inn", AccessLevel.GameMaster, new CommandEventHandler( Inn_OnCommand ) ); Register( "Echo", AccessLevel.Counselor, new CommandEventHandler( Echo_OnCommand ) ); Register( "Sound", AccessLevel.GameMaster, new CommandEventHandler( Sound_OnCommand ) ); Register( "ViewEquip", AccessLevel.GameMaster, new CommandEventHandler( ViewEquip_OnCommand ) ); Register( "Light", AccessLevel.Counselor, new CommandEventHandler( Light_OnCommand ) ); Register( "Stats", AccessLevel.Counselor, new CommandEventHandler( Stats_OnCommand ) ); Register( "ReplaceInnkeepers", AccessLevel.Administrator, new CommandEventHandler( ReplaceInnkeepers_OnCommand ) ); Register( "SpeedBoost", AccessLevel.Counselor, new CommandEventHandler( SpeedBoost_OnCommand ) ); } public static void Register( string command, AccessLevel access, CommandEventHandler handler ) { CommandSystem.Register( command, access, handler ); } [Usage( "SpeedBoost [true|false]" )] [Description( "Enables a speed boost for the invoker. Disable with paramaters." )] private static void SpeedBoost_OnCommand( CommandEventArgs e ) { Mobile from = e.Mobile; if ( e.Length <= 1 ) { if ( e.Length == 1 && !e.GetBoolean( 0 ) ) { from.Send( SpeedControl.Disable ); from.SendMessage( "Speed boost has been disabled." ); } else { from.Send( SpeedControl.MountSpeed ); from.SendMessage( "Speed boost has been enabled." ); } } else { from.SendMessage( "Format: SpeedBoost [true|false]" ); } } [Usage( "Where" )] [Description( "Tells the commanding player his coordinates, region, and facet." )] public static void Where_OnCommand( CommandEventArgs e ) { Mobile from = e.Mobile; Map map = from.Map; from.SendMessage( "You are at {0} {1} {2} in {3}.", from.X, from.Y, from.Z, map ); if ( map != null ) { Region reg = from.Region; if ( !reg.IsDefault ) { StringBuilder builder = new StringBuilder(); builder.Append( reg.ToString() ); reg = reg.Parent; while ( reg != null ) { builder.Append( " <- " + reg.ToString() ); reg = reg.Parent; } from.SendMessage( "Your region is {0}.", builder.ToString() ); } } } [Usage( "DropHolding" )] [Description( "Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet." )] public static void DropHolding_OnCommand( CommandEventArgs e ) { e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( DropHolding_OnTarget ) ); e.Mobile.SendMessage( "Target the player to drop what they are holding." ); } public static void DropHolding_OnTarget( Mobile from, object obj ) { if ( obj is Mobile && ((Mobile)obj).Player ) { Mobile targ = (Mobile)obj; Item held = targ.Holding; if ( held == null ) { from.SendMessage( "They are not holding anything." ); } else { if ( from.AccessLevel == AccessLevel.Counselor ) { Engines.Help.PageEntry pe = Engines.Help.PageQueue.GetEntry( targ ); if ( pe == null || pe.Handler != from ) { if ( pe == null ) from.SendMessage( "You may only use this command on someone who has paged you." ); else from.SendMessage( "You may only use this command if you are handling their help page." ); return; } } if ( targ.AddToBackpack( held ) ) from.SendMessage( "The item they were holding has been placed into their backpack." ); else from.SendMessage( "The item they were holding has been placed at their feet." ); held.ClearBounce(); targ.Holding = null; } } else { from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( DropHolding_OnTarget ) ); from.SendMessage( "That is not a player. Try again." ); } } public static void DeleteList_Callback( Mobile from, bool okay, object state ) { if ( okay ) { List list = (List)state; CommandLogging.WriteLine( from, "{0} {1} deleting {2} object{3}", from.AccessLevel, CommandLogging.Format( from ), list.Count, list.Count == 1 ? "" : "s" ); NetState.Pause(); for ( int i = 0; i < list.Count; ++i ) list[i].Delete(); NetState.Resume(); from.SendMessage( "You have deleted {0} object{1}.", list.Count, list.Count == 1 ? "" : "s" ); } else { from.SendMessage( "You have chosen not to delete those objects." ); } } [Usage( "ClearFacet" )] [Description( "Deletes all items and mobiles in your facet. Players and their inventory will not be deleted." )] public static void ClearFacet_OnCommand( CommandEventArgs e ) { Map map = e.Mobile.Map; if ( map == null || map == Map.Internal ) { e.Mobile.SendMessage( "You may not run that command here." ); return; } List list = new List(); foreach ( Item item in World.Items.Values ) if ( item.Map == map && item.Parent == null ) list.Add( item ); foreach ( Mobile m in World.Mobiles.Values ) if ( m.Map == map && !m.Player ) list.Add( m ); if ( list.Count > 0 ) { CommandLogging.WriteLine( e.Mobile, "{0} {1} starting facet clear of {2} ({3} object{4})", e.Mobile.AccessLevel, CommandLogging.Format( e.Mobile ), map, list.Count, list.Count == 1 ? "" : "s" ); e.Mobile.SendGump( new WarningGump( 1060635, 30720, String.Format( "You are about to delete {0} object{1} from this facet. Do you really wish to continue?", list.Count, list.Count == 1 ? "" : "s" ), 0xFFC000, 360, 260, new WarningGumpCallback( DeleteList_Callback ), list ) ); } else { e.Mobile.SendMessage( "There were no objects found to delete." ); } } [Usage( "GetFollowers" )] [Description( "Teleports all pets of a targeted player to your location." )] public static void GetFollowers_OnCommand( CommandEventArgs e ) { e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( GetFollowers_OnTarget ) ); e.Mobile.SendMessage( "Target a player to get their pets." ); } public static void GetFollowers_OnTarget( Mobile from, object obj ) { if ( obj is PlayerMobile ) { PlayerMobile master = (PlayerMobile)obj; List pets = master.AllFollowers; if ( pets.Count > 0 ) { CommandLogging.WriteLine( from, "{0} {1} getting all followers of {2}", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( master ) ); from.SendMessage( "That player has {0} pet{1}.", pets.Count, pets.Count != 1 ? "s" : "" ); for ( int i = 0; i < pets.Count; ++i ) { Mobile pet = (Mobile)pets[i]; if ( pet is IMount ) ((IMount)pet).Rider = null; // make sure it's dismounted pet.MoveToWorld( from.Location, from.Map ); } } else { from.SendMessage( "There were no pets found for that player." ); } } else if ( obj is Mobile && ((Mobile)obj).Player ) { Mobile master = (Mobile)obj; ArrayList pets = new ArrayList(); foreach ( Mobile m in World.Mobiles.Values ) { if ( m is BaseCreature ) { BaseCreature bc = (BaseCreature)m; if ( (bc.Controlled && bc.ControlMaster == master) || (bc.Summoned && bc.SummonMaster == master) ) pets.Add( bc ); } } if ( pets.Count > 0 ) { CommandLogging.WriteLine( from, "{0} {1} getting all followers of {2}", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( master ) ); from.SendMessage( "That player has {0} pet{1}.", pets.Count, pets.Count != 1 ? "s" : "" ); for ( int i = 0; i < pets.Count; ++i ) { Mobile pet = (Mobile)pets[i]; if ( pet is IMount ) ((IMount)pet).Rider = null; // make sure it's dismounted pet.MoveToWorld( from.Location, from.Map ); } } else { from.SendMessage( "There were no pets found for that player." ); } } else { from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( GetFollowers_OnTarget ) ); from.SendMessage( "That is not a player. Try again." ); } } public static void ReplaceInnkeepers_OnCommand( CommandEventArgs e ) { List list = new List(); foreach ( Mobile m in World.Mobiles.Values ) if ( (m is Innkeeper) && !(m is BaseCreature) ) list.Add( m ); foreach ( Mobile m in list ) { Map map = m.Map; if ( map != null ) { bool hasInnkeeperSpawner = false; foreach ( Item item in m.GetItemsInRange( 0 ) ) { if ( item is Spawner ) { Spawner spawner = (Spawner)item; for ( int i = 0; !hasInnkeeperSpawner && i < spawner.SpawnNames.Count; ++i ) hasInnkeeperSpawner = Insensitive.Equals( (string)spawner.SpawnNames[i], "innkeeper" ); if ( hasInnkeeperSpawner ) break; } } if ( !hasInnkeeperSpawner ) { Spawner spawner = new Spawner( 1, 1, 5, 0, 4, "innkeeper" ); spawner.MoveToWorld( m.Location, map ); } } } } private class ViewEqTarget : Target { public ViewEqTarget() : base( -1, false, TargetFlags.None ) { } protected override void OnTarget( Mobile from, object targeted ) { if ( !BaseCommand.IsAccessible( from, targeted ) ) { from.SendMessage( "That is not accessible." ); return; } if ( targeted is Mobile ) from.SendMenu( new EquipMenu( from, (Mobile)targeted, GetEquip( (Mobile)targeted ) ) ); } private static ItemListEntry[] GetEquip( Mobile m ) { ItemListEntry[] entries = new ItemListEntry[m.Items.Count]; for ( int i = 0; i < m.Items.Count; ++i ) { Item item = m.Items[i]; entries[i] = new ItemListEntry( String.Format( "{0}: {1}", item.Layer, item.GetType().Name ), item.ItemID, item.Hue ); } return entries; } private class EquipMenu : ItemListMenu { private Mobile m_Mobile; public EquipMenu( Mobile from, Mobile m, ItemListEntry[] entries ) : base( "Equipment", entries ) { m_Mobile = m; CommandLogging.WriteLine( from, "{0} {1} viewing equipment of {2}", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( m ) ); } public override void OnResponse( NetState state, int index ) { if ( index >= 0 && index < m_Mobile.Items.Count ) { Item item = m_Mobile.Items[index]; state.Mobile.SendMenu( new EquipDetailsMenu( m_Mobile, item ) ); } } private class EquipDetailsMenu : QuestionMenu { private Mobile m_Mobile; private Item m_Item; public EquipDetailsMenu( Mobile m, Item item ) : base( String.Format( "{0}: {1}", item.Layer, item.GetType().Name ), new string[]{"Move","Delete","Props"}) { m_Mobile = m; m_Item = item; } public override void OnCancel( NetState state ) { state.Mobile.SendMenu( new EquipMenu( state.Mobile, m_Mobile, ViewEqTarget.GetEquip( m_Mobile ) ) ); } public override void OnResponse( NetState state, int index ) { if ( index == 0 ) { CommandLogging.WriteLine( state.Mobile, "{0} {1} moving equipment item {2} of {3}", state.Mobile.AccessLevel, CommandLogging.Format( state.Mobile ), CommandLogging.Format( m_Item ), CommandLogging.Format( m_Mobile ) ); state.Mobile.Target = new MoveTarget( m_Item ); } else if ( index == 1 ) { CommandLogging.WriteLine( state.Mobile, "{0} {1} deleting equipment item {2} of {3}", state.Mobile.AccessLevel, CommandLogging.Format( state.Mobile ), CommandLogging.Format( m_Item ), CommandLogging.Format( m_Mobile ) ); m_Item.Delete(); } else if ( index == 2 ) { CommandLogging.WriteLine( state.Mobile, "{0} {1} opening properties for equipment item {2} of {3}", state.Mobile.AccessLevel, CommandLogging.Format( state.Mobile ), CommandLogging.Format( m_Item ), CommandLogging.Format( m_Mobile ) ); state.Mobile.SendGump( new PropertiesGump( state.Mobile, m_Item ) ); } } } } } [Usage( "ViewEquip" )] [Description( "Lists equipment of a targeted mobile. From the list you can move, delete, or open props." )] public static void ViewEquip_OnCommand( CommandEventArgs e ) { e.Mobile.Target = new ViewEqTarget(); } [Usage( "Sound [toAll=true]" )] [Description( "Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you." )] public static void Sound_OnCommand( CommandEventArgs e ) { if ( e.Length == 1 ) PlaySound( e.Mobile, e.GetInt32( 0 ), true ); else if ( e.Length == 2 ) PlaySound( e.Mobile, e.GetInt32( 0 ), e.GetBoolean( 1 ) ); else e.Mobile.SendMessage( "Format: Sound [toAll]" ); } private static void PlaySound( Mobile m, int index, bool toAll ) { Map map = m.Map; if ( map == null ) return; CommandLogging.WriteLine( m, "{0} {1} playing sound {2} (toAll={3})", m.AccessLevel, CommandLogging.Format( m ), index, toAll ); Packet p = new PlaySound( index, m.Location ); p.Acquire(); foreach ( NetState state in m.GetClientsInRange( 12 ) ) { if ( toAll || state.Mobile.CanSee( m ) ) state.Send( p ); } p.Release(); } private class InnTarget : Target { public InnTarget() : base( -1, false, TargetFlags.None ) { } protected override void OnTarget( Mobile from, object targeted ) { if ( targeted is Mobile ) { Mobile m = (Mobile)targeted; InnBox box = ( m.Player ? m.InnBox : m.FindInnNoCreate() ); if ( box != null ) { CommandLogging.WriteLine( from, "{0} {1} opening inn chest of {2}", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( targeted ) ); if ( from == targeted ) box.Open(); else box.DisplayTo( from ); } else { from.SendMessage( "They have no inn chest." ); } } } } [Usage( "Echo " )] [Description( "Relays (text) as a system message." )] public static void Echo_OnCommand( CommandEventArgs e ) { string toEcho = e.ArgString.Trim(); if ( toEcho.Length > 0 ) e.Mobile.SendMessage( toEcho ); else e.Mobile.SendMessage( "Format: Echo \"\"" ); } [Usage( "Inn" )] [Description( "Opens the inn chest of a given target." )] public static void Inn_OnCommand( CommandEventArgs e ) { e.Mobile.Target = new InnTarget(); } private class DismountTarget : Target { public DismountTarget() : base( -1, false, TargetFlags.None ) { } protected override void OnTarget( Mobile from, object targeted ) { if ( targeted is Mobile ) { CommandLogging.WriteLine( from, "{0} {1} dismounting {2}", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( targeted ) ); Mobile targ = (Mobile)targeted; for ( int i = 0; i < targ.Items.Count; ++i ) { Item item = targ.Items[i]; if ( item is IMountItem ) { IMount mount = ((IMountItem)item).Mount; if ( mount != null ) mount.Rider = null; if ( targ.Items.IndexOf( item ) == -1 ) --i; } } for ( int i = 0; i < targ.Items.Count; ++i ) { Item item = targ.Items[i]; if ( item.Layer == Layer.Mount ) { item.Delete(); --i; } } } } } private class ClientTarget : Target { public ClientTarget() : base( -1, false, TargetFlags.None ) { } protected override void OnTarget( Mobile from, object targeted ) { if ( targeted is Mobile ) { Mobile targ = (Mobile)targeted; if ( targ.NetState != null ) { CommandLogging.WriteLine( from, "{0} {1} opening client menu of {2}", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( targeted ) ); from.SendGump( new ClientGump( from, targ.NetState ) ); } } } } [Usage( "Client" )] [Description( "Opens the client gump menu for a given player." )] private static void Client_OnCommand( CommandEventArgs e ) { e.Mobile.Target = new ClientTarget(); } [Usage( "Move" )] [Description( "Repositions a targeted item or mobile." )] private static void Move_OnCommand( CommandEventArgs e ) { e.Mobile.Target = new PickMoveTarget(); } [Usage( "Save" )] [Description( "Saves the world." )] private static void Save_OnCommand( CommandEventArgs e ) { Misc.AutoSave.Save(); } [Usage("BackgroundSave")] [Aliases("BGSave", "SaveBG")] [Description("Saves the world, writing to the disk in the background")] private static void BackgroundSave_OnCommand(CommandEventArgs e) { Misc.AutoSave.Save( true ); } private static bool FixMap( ref Map map, ref Point3D loc, Item item ) { if ( map == null || map == Map.Internal ) { Mobile m = item.RootParent as Mobile; return ( m != null && FixMap( ref map, ref loc, m ) ); } return true; } private static bool FixMap( ref Map map, ref Point3D loc, Mobile m ) { if ( map == null || map == Map.Internal ) { map = m.LogoutMap; loc = m.LogoutLocation; } return ( map != null && map != Map.Internal ); } [Usage( "Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W))]" )] [Description( "With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions \"go location.\" Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. When six arguments are specified, (deg min (N | S) deg min (E | W)), your character will go to an approximate of those sextant coordinates." )] private static void Go_OnCommand( CommandEventArgs e ) { Mobile from = e.Mobile; if ( e.Length == 0 ) { GoGump.DisplayTo( from ); return; } if ( e.Length == 1 ) { try { int ser = e.GetInt32( 0 ); IEntity ent = World.FindEntity( ser ); if ( ent is Item ) { Item item = (Item)ent; Map map = item.Map; Point3D loc = item.GetWorldLocation(); Mobile owner = item.RootParent as Mobile; if( owner != null && (owner.Map != null && owner.Map != Map.Internal) && !BaseCommand.IsAccessible( from, owner ) /* !from.CanSee( owner )*/ ) { from.SendMessage( "You can not go to what you can not see." ); return; } else if ( owner != null && (owner.Map == null || owner.Map == Map.Internal) && owner.Hidden && owner.AccessLevel >= from.AccessLevel ) { from.SendMessage( "You can not go to what you can not see." ); return; } else if ( !FixMap( ref map, ref loc, item ) ) { from.SendMessage( "That is an internal item and you cannot go to it." ); return; } from.MoveToWorld( loc, map ); return; } else if ( ent is Mobile ) { Mobile m = (Mobile)ent; Map map = m.Map; Point3D loc = m.Location; Mobile owner = m; if ( owner != null && (owner.Map != null && owner.Map != Map.Internal) && !BaseCommand.IsAccessible( from, owner ) /* !from.CanSee( owner )*/ ) { from.SendMessage( "You can not go to what you can not see." ); return; } else if ( owner != null && (owner.Map == null || owner.Map == Map.Internal) && owner.Hidden && owner.AccessLevel >= from.AccessLevel ) { from.SendMessage( "You can not go to what you can not see." ); return; } else if ( !FixMap( ref map, ref loc, m ) ) { from.SendMessage( "That is an internal mobile and you cannot go to it." ); return; } from.MoveToWorld( loc, map ); return; } else { string name = e.GetString( 0 ); Map map; for ( int i = 0; i < Map.AllMaps.Count; ++i ) { map = Map.AllMaps[i]; if ( map.MapIndex == 0x7F || map.MapIndex == 0xFF ) continue; if ( Insensitive.Equals( name, map.Name ) ) { from.Map = map; return; } } Dictionary list = from.Map.Regions; foreach( KeyValuePair kvp in list ) { Region r = kvp.Value; if ( Insensitive.Equals( r.Name, name ) ) { from.Location = new Point3D( r.GoLocation ); return; } } for( int i = 0; i < Map.AllMaps.Count; ++i ) { Map m = Map.AllMaps[i]; if( m.MapIndex == 0x7F || m.MapIndex == 0xFF || from.Map == m ) continue; foreach( Region r in m.Regions.Values ) { if( Insensitive.Equals( r.Name, name ) ) { from.MoveToWorld( r.GoLocation, m ); return; } } } if ( ser != 0 ) from.SendMessage( "No object with that serial was found." ); else from.SendMessage( "No region with that name was found." ); return; } } catch { } from.SendMessage( "Region name not found" ); } else if ( e.Length == 2 || e.Length == 3 ) { Map map = from.Map; if ( map != null ) { try { /* * This to avoid being teleported to (0,0) if trying to teleport * to a region with spaces in its name. */ int x = int.Parse( e.GetString( 0 ) ); int y = int.Parse( e.GetString( 1 ) ); int z = (e.Length == 3 ) ? int.Parse( e.GetString( 2 ) ) : map.GetAverageZ( x, y ); from.Location = new Point3D( x, y, z ); } catch { from.SendMessage( "Region name not found." ); } } } else if ( e.Length == 6 ) { Map map = from.Map; if ( map != null ) { Point3D p = Sextant.ReverseLookup( map, e.GetInt32( 3 ), e.GetInt32( 0 ), e.GetInt32( 4 ), e.GetInt32( 1 ), Insensitive.Equals( e.GetString( 5 ), "E" ), Insensitive.Equals( e.GetString( 2 ), "S" ) ); if ( p != Point3D.Zero ) from.Location = p; else from.SendMessage( "Sextant reverse lookup failed." ); } } else { from.SendMessage( "Format: Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W)]" ); } } [Usage( "Help" )] [Description( "Lists all available commands." )] public static void Help_OnCommand( CommandEventArgs e ) { Mobile m = e.Mobile; List list = new List(); foreach ( CommandEntry entry in CommandSystem.Entries.Values ) if ( m.AccessLevel >= entry.AccessLevel ) list.Add( entry ); list.Sort(); StringBuilder sb = new StringBuilder(); if ( list.Count > 0 ) sb.Append( list[0].Command ); for ( int i = 1; i < list.Count; ++i ) { string v = list[i].Command; if ( (sb.Length + 1 + v.Length) >= 256 ) { m.SendAsciiMessage( 0x482, sb.ToString() ); sb = new StringBuilder(); sb.Append( v ); } else { sb.Append( ' ' ); sb.Append( v ); } } if ( sb.Length > 0 ) m.SendAsciiMessage( 0x482, sb.ToString() ); } [Usage( "SMsg " )] [Aliases( "S", "SM" )] [Description( "Broadcasts a message to all online staff." )] public static void StaffMessage_OnCommand( CommandEventArgs e ) { BroadcastMessage( AccessLevel.Counselor, e.Mobile.SpeechHue, String.Format( "[{0}] {1}", e.Mobile.Name, e.ArgString ) ); } [Usage( "BCast " )] [Aliases( "B", "BC" )] [Description( "Broadcasts a message to everyone online." )] public static void BroadcastMessage_OnCommand( CommandEventArgs e ) { BroadcastMessage( AccessLevel.Player, 0x482, String.Format( "Staff message from {0}:", e.Mobile.Name ) ); BroadcastMessage( AccessLevel.Player, 0x482, e.ArgString ); } public static void BroadcastMessage ( AccessLevel ac, int hue, string message ) { foreach ( NetState state in NetState.Instances ) { Mobile m = state.Mobile; if ( m != null && m.AccessLevel >= ac ) m.SendMessage( hue, message ); } } [Usage( "AutoPageNotify" )] [Aliases( "APN" )] [Description( "Toggles your auto-page-notify status." )] public static void APN_OnCommand( CommandEventArgs e ) { Mobile m = e.Mobile; m.AutoPageNotify = !m.AutoPageNotify; m.SendMessage( "Your auto-page-notify has been turned {0}.", m.AutoPageNotify ? "on" : "off" ); } [Usage( "Animate " )] [Description( "Makes your character do a specified animation." )] public static void Animate_OnCommand( CommandEventArgs e ) { if ( e.Length == 6 ) { e.Mobile.Animate( e.GetInt32( 0 ), e.GetInt32( 1 ), e.GetInt32( 2 ), e.GetBoolean( 3 ), e.GetBoolean( 4 ), e.GetInt32( 5 ) ); } else { e.Mobile.SendMessage( "Format: Animate " ); } } [Usage( "Cast " )] [Description( "Casts a spell by name." )] public static void Cast_OnCommand( CommandEventArgs e ) { if ( e.Length == 1 ) { if ( !Multis.DesignContext.Check( e.Mobile ) ) return; // They are customizing Spell spell = SpellRegistry.NewSpell( e.GetString( 0 ), e.Mobile, null ); if ( spell != null ) spell.Cast(); else e.Mobile.SendMessage( "That spell was not found." ); } else { e.Mobile.SendMessage( "Format: Cast " ); } } private class StuckMenuTarget : Target { public StuckMenuTarget() : base( -1, false, TargetFlags.None ) { } protected override void OnTarget( Mobile from, object targeted ) { if ( targeted is Mobile ) { if( ((Mobile)targeted).AccessLevel >= from.AccessLevel && targeted != from ) from.SendMessage( "You can't do that to someone with higher Accesslevel than you!" ); else from.SendGump( new StuckMenu( from, (Mobile) targeted, false ) ); } } } [Usage( "Stuck" )] [Description( "Opens a menu of towns, used for teleporting stuck mobiles." )] public static void Stuck_OnCommand( CommandEventArgs e ) { e.Mobile.Target = new StuckMenuTarget(); } [Usage( "Light ")] [Description( "Set your local lightlevel." )] public static void Light_OnCommand( CommandEventArgs e ) { e.Mobile.LightLevel = e.GetInt32( 0 ); } [Usage( "Stats")] [Description( "View some stats about the server." )] public static void Stats_OnCommand( CommandEventArgs e ) { e.Mobile.SendMessage( "Open Connections: {0}", Network.NetState.Instances.Count ); e.Mobile.SendMessage( "Mobiles: {0}", World.Mobiles.Count ); e.Mobile.SendMessage( "Items: {0}", World.Items.Count ); } } }