using System; using Server; using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildCandidatesGump : GuildMobileListGump { public GuildCandidatesGump( Mobile from, Guild guild ) : base( from, guild, false, guild.Candidates ) { } protected override void Design() { AddHtmlLocalized( 20, 10, 500, 35, 1013030, false, false ); //
Candidates
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 400, 300, 35, 1011120, false, false ); // Return to the main menu. } public override void OnResponse( NetState state, RelayInfo info ) { if ( GuildGump.BadMember( m_Mobile, m_Guild ) ) return; if ( info.ButtonID == 1 ) { GuildGump.EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) ); } } } }