using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildCandidatesGump : GuildMobileListGump
{
public GuildCandidatesGump( Mobile from, Guild guild ) : base( from, guild, false, guild.Candidates )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 500, 35, 1013030, false, false ); //
Candidates
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 300, 35, 1011120, false, false ); // Return to the main menu.
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadMember( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) );
}
}
}
}