using System; using Server; using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildRosterGump : GuildMobileListGump { public GuildRosterGump( Mobile from, Guild guild ) : base( from, guild, false, guild.Members ) { } protected override void Design() { AddHtml( 20, 10, 500, 35, String.Format( "
{0}
", m_Guild.Name ), false, false ); AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 400, 300, 35, 1011120, false, false ); // Return to the main menu. } public override void OnResponse( NetState state, RelayInfo info ) { if ( GuildGump.BadMember( m_Mobile, m_Guild ) ) return; if ( info.ButtonID == 1 ) { GuildGump.EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) ); } } } }