using System; using Server; namespace Server.Items { [Flipable( 0x1EC0, 0x1EC3 )] public class PickpocketDip : AddonComponent { private double m_MinSkill; private double m_MaxSkill; private int m_ID; private int m_Moving; private Timer m_Timer; [CommandProperty( AccessLevel.GameMaster )] public double MinSkill { get{ return m_MinSkill; } set{ m_MinSkill = value; } } [CommandProperty( AccessLevel.GameMaster )] public double MaxSkill { get{ return m_MaxSkill; } set{ m_MaxSkill = value; } } [CommandProperty( AccessLevel.GameMaster )] public int ID { get{ return m_ID; } set{ m_ID = value; } } [CommandProperty( AccessLevel.GameMaster )] public int Moving { get{ return m_Moving; } set{ m_Moving = value; } } [CommandProperty( AccessLevel.GameMaster )] public bool Swinging { get{ return ( m_Timer != null ); } } public PickpocketDip( int itemID, int moving ) : base( itemID ) { m_MinSkill = -25.0; m_MaxSkill = +25.0; ID = itemID; Moving = moving; } public void UpdateItemID() { ItemID = (Swinging ? m_Moving : m_ID); } public void BeginSwing() { if ( m_Timer != null ) m_Timer.Stop(); m_Timer = new InternalTimer( this ); m_Timer.Start(); UpdateItemID(); } public void EndSwing() { if ( m_Timer != null ) m_Timer.Stop(); m_Timer = null; UpdateItemID(); } public void Use( Mobile from ) { from.Direction = from.GetDirectionTo( GetWorldLocation() ); Effects.PlaySound( GetWorldLocation(), Map, 0x4F ); if ( from.CheckSkill( SkillName.Stealing, m_MinSkill, m_MaxSkill ) ) { SendLocalizedMessageTo( from, 501834 ); // You successfully avoid disturbing the dip while searching it. } else { Effects.PlaySound( GetWorldLocation(), Map, 0x390 ); BeginSwing(); ProcessDelta(); SendLocalizedMessageTo( from, 501831 ); // You carelessly bump the dip and start it swinging. } } public override void OnDoubleClick( Mobile from ) { if ( !from.InRange( GetWorldLocation(), 1 ) ) SendLocalizedMessageTo( from, 501816 ); // You are too far away to do that. else if ( Swinging ) SendLocalizedMessageTo( from, 501815 ); // You have to wait until it stops swinging. else if ( from.Skills[SkillName.Stealing].Base >= m_MaxSkill ) SendLocalizedMessageTo( from, 501830 ); // Your ability to steal cannot improve any further by simply practicing on a dummy. else if ( from.Mounted ) SendLocalizedMessageTo( from, 501829 ); // You can't practice on this while on a mount. else Use( from ); } public PickpocketDip( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); writer.Write( m_MinSkill ); writer.Write( m_MaxSkill ); writer.Write( m_ID ); writer.Write( m_Moving ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_MinSkill = reader.ReadDouble(); m_MaxSkill = reader.ReadDouble(); if ( m_MinSkill == 0.0 && m_MaxSkill == 30.0 ) { m_MinSkill = -25.0; m_MaxSkill = +25.0; } m_ID = reader.ReadInt(); m_Moving = reader.ReadInt(); UpdateItemID(); } private class InternalTimer : Timer { private PickpocketDip m_Dip; public InternalTimer( PickpocketDip dip ) : base( TimeSpan.FromSeconds( 3.0 ) ) { m_Dip = dip; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { m_Dip.EndSwing(); } } } public class PickpocketDipEastAddon : BaseAddon { public override BaseAddonDeed Deed{ get{ return new PickpocketDipEastDeed(); } } [Constructable] public PickpocketDipEastAddon() { AddComponent( new PickpocketDip( 0x1E2D, 0x1EC3 ), 0, 0, 0 ); } public PickpocketDipEastAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PickpocketDipEastDeed : BaseAddonDeed { public override BaseAddon Addon{ get{ return new PickpocketDipEastAddon(); } } public override int LabelNumber{ get{ return 1044337; } } // pickpocket dip (east) [Constructable] public PickpocketDipEastDeed() { } public PickpocketDipEastDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PickpocketDipSouthAddon : BaseAddon { public override BaseAddonDeed Deed{ get{ return new PickpocketDipSouthDeed(); } } [Constructable] public PickpocketDipSouthAddon() { AddComponent( new PickpocketDip( 0x1E2C, 0x1EC0 ), 0, 0, 0 ); } public PickpocketDipSouthAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PickpocketDipSouthDeed : BaseAddonDeed { public override BaseAddon Addon{ get{ return new PickpocketDipSouthAddon(); } } public override int LabelNumber{ get{ return 1044338; } } // pickpocket dip (south) [Constructable] public PickpocketDipSouthDeed() { } public PickpocketDipSouthDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }