using System; using Server; namespace Server.Items { public class WaterTroughEastAddon : BaseAddon, IWaterSource { public override BaseAddonDeed Deed{ get{ return new WaterTroughEastDeed(); } } [Constructable] public WaterTroughEastAddon() { AddComponent( new AddonComponent( 0xB41 ), 0, 0, 0 ); AddComponent( new AddonComponent( 0xB42 ), 0, 1, 0 ); } public WaterTroughEastAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public int Quantity { get{ return 500; } set{} } } public class WaterTroughEastDeed : BaseAddonDeed { public override BaseAddon Addon{ get{ return new WaterTroughEastAddon(); } } public override int LabelNumber{ get{ return 1044349; } } // water trough (east) [Constructable] public WaterTroughEastDeed() { } public WaterTroughEastDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }