using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x13cc, 0x13d3 )] public class LeatherChest : BaseArmor { public override int InitMinHits{ get{ return 30; } } public override int InitMaxHits{ get{ return 40; } } public override int UOStrReq{ get{ return 15; } } public override int ArmorBase{ get{ return 13; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } } public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } } [Constructable] public LeatherChest() : base( 0x13CC ) { Weight = 6.0; } public LeatherChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 6.0; } } }